DL 3 – Have Another One

Sao Ardo, Olu Sundre, Ted,
Deadventurer's League
2023-01-27


In which Ted starts a cult …errr guild, and the party drinks beer

  • Dealt with some downtime
  • Went to a nearby brewery to help with a problem
  • More to come…
DL 3 puzzle
[Olu Sundre]– Caroused for 3 days, spent 25GP. Obnoxious person has taken an intense romantic interest in him
– Rolled on Xanthar’s version of carousing
– Mentioned next downtime wants to find out about “Zandria”(?)
[Sao Ardo]– (rolled persuasion) Tried to convince [Villonah] and [Yllivia] to see the map so he could go research it. Failed for 2 days then Ted came along and they were able to view the map and commit to memory. No research time though
[Ted]– Tried to recruit for an Adventurer’s guild [adventure while having fun and helping people]. Recruiting to spread the word to more people. Meet in Tea House periodically to compare notes.
– Rolled (15 [Charisma] to recruit 1, 20 for 2) x 2 days, ended up with 1 new recruit
– Recruited Olu Sundre and Sao Ardo as well, for a total of 3
– Did Survial Training – Rolled Strength or Dex Save, 10 for 1 Endurance token, 20 for 2. D6 to AC on an attack, or ADV on CON save

Ted (Dustin):

3 – Rolling 1d20+1[charisma] = (2)+1
14 – Rolling 1d20+1[charisma] = (13)+1
PERFORMANCE (1)
17 – Rolling 1d20+2[Proficiency]+1[charisma] = (14)+2+1
8 – Rolling 1d20+2[Proficiency]+1[charisma] = (5)+2+1
PERSUASION (3)
4 – Rolling 1d20+2[Proficiency]+1[charisma] = (1)+2+1
7 – Rolling 1d20+2[Proficiency]+1[charisma] = (4)+2+1
PERSUASION (3)
17 – Rolling 1d20+1 = (16)+1
16 – Rolling 1d20+1 = (15)+1
STRENGTH SAVE (1)

Olu Sundre:

4 – Rolling 1d20+1[charisma] = (3)+1
PERSUASION (1)
rolling d8
(

4

)

=

4

Sao Ardo:

rolling 1d20
(

3

)

=

3
rolling 1d20
(

7

)

=

7

Ted (Dustin):

13 – Rolling 1d20+2[Proficiency]+1[charisma] = (10)+2+1
9 – Rolling 1d20+2[Proficiency]+1[charisma] = (6)+2+1
PERSUASION (3)

Sao Ardo:

rolling 1d20
(

12

)

=

12

Olu Sundre:

14 – Rolling 1d20+3[wisdom] = (11)+3
PERCEPTION (3)
14 – Rolling 1d20+1[INIT] = (13)+1
INITIATIVE (1)

Ted (Dustin):

17 – Rolling 1d20+-1[INIT] = (18)+-1
INITIATIVE (-1)

Sao Ardo:

rolling 1d20 + 2
(

3

)

+2

=

5
rolling 1d20 + 2
(

12

)

+2

=

14

Ted (Dustin):

Sleep
enchantment 1
Casting Time: 1 action
Range: 90 feet
Target: Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures)
Components: V, S, M
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
SPELL SAVE DC: 14
rolling 5d8
(

1

+

5

+

8

+

2

+

7

)

=

23

Sao Ardo:

rolling 1d20 + 5
(

11

)

+5

=

16
rolling 2d6 + 5
(

3

+

3

)

+5

=

11
rolling 1d20 + 2
(

19

)

+2

=

21
rolling 1d20
(

7

)

=

7

Olu Sundre:

8 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (3)+3+2

Ted (Dustin):

22 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (19)+1+2
19 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (16)+1+2
Longsword (+3)
8 – Rolling 1d8 + 1[STR] = (7)+1 Slashing

Sao Ardo:

rolling 1d20 + 5
(

4

)

+5

=

9
rolling 1d20
(

6

)

=

6

Olu Sundre:

6 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (1)+3+2
rolling d100
(

54

)

=

54

Ted (Dustin):

4 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (1)+1+2
11 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (8)+1+2
Longsword (+3)
rolling d100
(

34

)

=

34
rolling d4
(

3

)

=

3

Sao Ardo:

rolling 1d20 + 5
(

18

)

+5

=

23
rolling 2d6 + 5
(

5

+

3

)

+5

=

13

Ted (Dustin):

Spare the dying
necromancy cantrip
Range: Touch
Components: V, S
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
SPELL SAVE DC: 14

Olu Sundre:

rolling d20
(

6

)

=

6

Sao Ardo:

rolling 1d20 + 5
(

15

)

+5

=

20
rolling 2d6 + 5
(

6

+

2

)

+5

=

13
rolling 1d20 + 5
(

7

)

+5

=

12

Ted (Dustin):

22 – Rolling 1d20+2[Proficiency]+4[wisdom] = (16)+2+4
14 – Rolling 1d20+2[Proficiency]+4[wisdom] = (8)+2+4
MEDICINE (6)
rolling d4
(

2

)

=

2

Olu Sundre:

5 – Rolling 1d8+2[CON] = (3)+2
HIT DICE (D8+2) – Rolling 2[CON] = 2

Sao Ardo:

rolling 1d20 + -1
(

3

)

+-1

=

2

Olu Sundre:

rolling d4
(

2

)

=

2

Ted (Dustin):

6 – Rolling 1d20+4[wisdom] = (2)+4
19 – Rolling 1d20+4[wisdom] = (15)+4
PERCEPTION (4)
Detect Magic
divination 1 (ritual)
Casting Time: 1 actuion
Components: V, S
Duration: Concentration 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
SPELL SAVE DC: 14
15 – Rolling 1d20+-1 = (16)+-1
18 – Rolling 1d20+-1 = (19)+-1
DEXTERITY SAVE (-1)

Olu Sundre:

21 – Rolling 1d20+1 = (20)+1
DEXTERITY SAVE (1)

Sao Ardo:

rolling 1d20 + 3
(

19

)

+3

=

22

Ted (Dustin):

21 – Rolling 1d20+4[wisdom] = (17)+4
20 – Rolling 1d20+4[wisdom] = (16)+4
PERCEPTION (4)
7 – Rolling 1d20+0[Mods] = (7)+0
20 – Rolling 1d20+0[Mods] = (20)+0
ARCANA (0)
rolling d4
(

2

)

=

2

Olu Sundre:

18 – Rolling 1d20+3[wisdom] = (15)+3
PERCEPTION (3)

Sao Ardo:

rolling 1d20 + 3
(

19

)

+3

=

22

Ted (Dustin):

8 – Rolling 1d20+-1[INIT] = (9)+-1
INITIATIVE (-1)
15 – Rolling 1d20+-1[INIT] = (16)+-1
INITIATIVE (-1)

Sao Ardo:

rolling 1d20 + 2
(

15

)

+2

=

17

Olu Sundre:

3 – Rolling 1d20+1[INIT] = (2)+1
INITIATIVE (1)
9 – Rolling 1d20+1[INIT] = (8)+1
INITIATIVE (1)

Sao Ardo:

rolling 1d20 + 3
(

4

)

+3

=

7
rolling 1d20 + 3
(

11

)

+3

=

14

Ted (Dustin):

18 – Rolling 1d20cs>20 + 2[PROF] = (16)+2
9 – Rolling 1d20cs>20 + 2[PROF] = (7)+2
120 feet

Sao Ardo:

For Description Only
Guiding Bolt
evocation 1
Range: 120 feet
Target: A creature of your choice within range
Components: V, S
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 14

Ted (Dustin):

rolling 4d6
(

1

+

2

+

2

+

6

)

=

11

Sao Ardo:

rolling 1d20 + 4
(

5

)

+4

=

9

Olu Sundre:

rolling d4
(

4

)

=

4
23 – Rolling 1d20cs>20 + 1[DEX] + 2[PROF] = (20)+1+2
Scimitar (+3)
4 – Rolling 1d6 + 1[DEX] = (3)+1 Slashing

Ted (Dustin):

For Description Only
Toll the Dead
necromancy cantrip
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher LevelsThe spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 14
rolling d12
(

11

)

=

11

Sao Ardo:

rolling 1d20 + -1
(

19

)

+-1

=

18

Ted (Dustin):

19 – Rolling 1d20+0[Mods] = (19)+0
5 – Rolling 1d20+0[Mods] = (5)+0
ARCANA (0)

Olu Sundre:

3 – Rolling 1d20+-1[intelligence] = (4)+-1
ARCANA (-1)


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