January 27, 2023 9:28PMTed (Dustin):
3 – Rolling 1d20+1[charisma] = (2)+1
14 – Rolling 1d20+1[charisma] = (13)+1
PERFORMANCE (1)
17 – Rolling 1d20+2[Proficiency]+1[charisma] = (14)+2+1
8 – Rolling 1d20+2[Proficiency]+1[charisma] = (5)+2+1
PERSUASION (3)
4 – Rolling 1d20+2[Proficiency]+1[charisma] = (1)+2+1
7 – Rolling 1d20+2[Proficiency]+1[charisma] = (4)+2+1
PERSUASION (3)
17 – Rolling 1d20+1 = (16)+1
16 – Rolling 1d20+1 = (15)+1
STRENGTH SAVE (1)
January 27, 2023 9:33PMOlu Sundre:
4 – Rolling 1d20+1[charisma] = (3)+1
PERSUASION (1)
January 27, 2023 9:39PMSao Ardo:
rolling 1d20
=
3
January 27, 2023 9:43PMTed (Dustin):
13 – Rolling 1d20+2[Proficiency]+1[charisma] = (10)+2+1
9 – Rolling 1d20+2[Proficiency]+1[charisma] = (6)+2+1
PERSUASION (3)
January 27, 2023 9:43PMSao Ardo:
rolling 1d20
=
12
January 27, 2023 10:23PMOlu Sundre:
14 – Rolling 1d20+3[wisdom] = (11)+3
PERCEPTION (3)
14 – Rolling 1d20+1[INIT] = (13)+1
INITIATIVE (1)
January 27, 2023 10:24PMTed (Dustin):
17 – Rolling 1d20+-1[INIT] = (18)+-1
INITIATIVE (-1)
January 27, 2023 10:24PMSao Ardo:
rolling 1d20 + 2
=
5
January 27, 2023 10:31PMTed (Dustin):
Sleep
enchantment 1
Casting Time: 1 action
Range: 90 feet
Target: Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures)
Components: V, S, M
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
SPELL SAVE DC: 14
January 27, 2023 10:34PMSao Ardo:
rolling 1d20 + 5
=
16
January 27, 2023 10:38PMOlu Sundre:
8 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (3)+3+2
January 27, 2023 10:41PMTed (Dustin):
22 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (19)+1+2
19 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (16)+1+2
8 – Rolling 1d8 + 1[STR] = (7)+1 Slashing
January 27, 2023 10:42PMSao Ardo:
rolling 1d20 + 5
=
9
January 27, 2023 10:44PMOlu Sundre:
6 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (1)+3+2
January 27, 2023 10:47PMTed (Dustin):
4 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (1)+1+2
11 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (8)+1+2
January 27, 2023 10:48PMSao Ardo:
rolling 1d20 + 5
=
23
January 27, 2023 10:51PMTed (Dustin):
Spare the dying
necromancy cantrip
Range: Touch
Components: V, S
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
SPELL SAVE DC: 14
January 27, 2023 10:51PMOlu Sundre:
rolling d20
=
6
January 27, 2023 10:53PMSao Ardo:
rolling 1d20 + 5
=
20
January 27, 2023 10:58PMTed (Dustin):
22 – Rolling 1d20+2[Proficiency]+4[wisdom] = (16)+2+4
14 – Rolling 1d20+2[Proficiency]+4[wisdom] = (8)+2+4
MEDICINE (6)
January 27, 2023 10:59PMOlu Sundre:
5 – Rolling 1d8+2[CON] = (3)+2
HIT DICE (D8+2) – Rolling 2[CON] = 2
January 27, 2023 11:00PMSao Ardo:
rolling 1d20 + -1
=
2
January 27, 2023 11:03PMOlu Sundre:
rolling d4
=
2
January 27, 2023 11:07PMTed (Dustin):
6 – Rolling 1d20+4[wisdom] = (2)+4
19 – Rolling 1d20+4[wisdom] = (15)+4
PERCEPTION (4)
Detect Magic
divination 1 (ritual)
Casting Time: 1 actuion
Components: V, S
Duration: Concentration 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
SPELL SAVE DC: 14
15 – Rolling 1d20+-1 = (16)+-1
18 – Rolling 1d20+-1 = (19)+-1
DEXTERITY SAVE (-1)
January 27, 2023 11:15PMOlu Sundre:
21 – Rolling 1d20+1 = (20)+1
DEXTERITY SAVE (1)
January 27, 2023 11:21PMSao Ardo:
rolling 1d20 + 3
=
22
January 27, 2023 11:26PMTed (Dustin):
21 – Rolling 1d20+4[wisdom] = (17)+4
20 – Rolling 1d20+4[wisdom] = (16)+4
PERCEPTION (4)
7 – Rolling 1d20+0[Mods] = (7)+0
20 – Rolling 1d20+0[Mods] = (20)+0
ARCANA (0)
January 27, 2023 11:31PMOlu Sundre:
18 – Rolling 1d20+3[wisdom] = (15)+3
PERCEPTION (3)
January 27, 2023 11:32PMSao Ardo:
rolling 1d20 + 3
=
22
January 27, 2023 11:35PMTed (Dustin):
8 – Rolling 1d20+-1[INIT] = (9)+-1
INITIATIVE (-1)
15 – Rolling 1d20+-1[INIT] = (16)+-1
INITIATIVE (-1)
January 27, 2023 11:36PMSao Ardo:
rolling 1d20 + 2
=
17
January 27, 2023 11:37PMOlu Sundre:
3 – Rolling 1d20+1[INIT] = (2)+1
INITIATIVE (1)
9 – Rolling 1d20+1[INIT] = (8)+1
INITIATIVE (1)
January 27, 2023 11:42PMSao Ardo:
rolling 1d20 + 3
=
7
January 27, 2023 11:42PMTed (Dustin):
18 – Rolling 1d20cs>20 + 2[PROF] = (16)+2
9 – Rolling 1d20cs>20 + 2[PROF] = (7)+2
120 feet
January 27, 2023 11:43PMSao Ardo:
For Description Only
Guiding Bolt
evocation 1
Range: 120 feet
Target: A creature of your choice within range
Components: V, S
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 14
January 27, 2023 11:43PMTed (Dustin):
rolling 4d6
=
11
January 27, 2023 11:46PMSao Ardo:
rolling 1d20 + 4
=
9
January 27, 2023 11:48PMOlu Sundre:
rolling d4
=
4
23 – Rolling 1d20cs>20 + 1[DEX] + 2[PROF] = (20)+1+2
4 – Rolling 1d6 + 1[DEX] = (3)+1 Slashing
January 27, 2023 11:52PMTed (Dustin):
For Description Only
Toll the Dead
necromancy cantrip
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 14
January 27, 2023 11:54PMSao Ardo:
rolling 1d20 + -1
=
18
January 27, 2023 11:56PMTed (Dustin):
19 – Rolling 1d20+0[Mods] = (19)+0
5 – Rolling 1d20+0[Mods] = (5)+0
ARCANA (0)
January 27, 2023 11:56PMOlu Sundre:
3 – Rolling 1d20+-1[intelligence] = (4)+-1
ARCANA (-1)