DL 64-72 Prisoner 13*
DL 64-72 Prisoner 13* Read More »
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March 7 and 14th, 2026 Rumors had begun spreading across the northern lands of Ska R’yth that the dreaded Blood Moon might rise again. Centuries ago a mad sorcerer twisted the moon crimson with otherworldly magic, driving beasts, druids, and even common folk into violent madness. Though heroes of the past ended that curse, signs
DL 76-77 Curse of the Blood Moon Read More »
The party is finally out to sea – heading towards the island chains west of the Sword Coast. Thge rumoured home of Iggwilv’s fromer cavern. The second day out from Thornhold is… pleasant. The wind is strong and steady, snapping the sails with purpose rather than menace. Low clouds drift lazily across a pale blue
Phan 64 – The Sea Devil* Read More »
The party meets up with Sildar and gets filled in on how things have progressed. They also make plans for the future. After talking the Sildar, they re-supply and get back aboard the ship to head to Thornhold. After a brief stop there to pick up some things, and drop off the bard, they head
Phan 63 – The War Progresses* Read More »
Sildar: Ahh Heddeterria – you’re looking great! Those extra pounds really look good on you.
Phan 62 – It’s OUR Fuckin’ Boat Read More »
Further into the depths of this disturbing ship. We start in the oar room after minotaur fight
Phan 61 – Deeper, Deeper Read More »
Heading down to learn details about the ship. Strange noises are coming from everywhere. After securing the main deck the party heads down. This gloomy oar deck looks like the belly of a whale, with gargantuan ribs sweeping from the walls to form rowing benches for the undead crew. The deck underfoot is littered with
Phan 60 – Going Below Read More »
It’s late in the day, the sun is low on the horizon as you make your way along the rocky beach. After some time you notice the deepening orange rays reflecting off of an object ahead. Something that is clearly not made up of the rock, kelp, seashells and sand that surround you. Approaching the
Phan 59 – The Clouds Break Read More »
The water to the starboard side of the boat darkens—not with shadow, but with motion. A shape, easily three times the length of your keelboat, swims just below the surface. Its movement is smooth, purposeful… and it’s keeping pace with your vessel, mirroring your path like a predator studying its prey. For a moment, it
Phan 57 – An Emerald Mirror, Twist ‘n’ Thwack Read More »
The city is gripped by fear after a rash of violent murders committed in the shadowed streets near the old sewers. Survivors whisper of skeletal wolf-men. As rumors spiral, the guards grow hesitant, unwilling to investigate further. When one of the victims turns out to be a friend of the party Mouse, a streetwise sneak
DL 59 – Bonerunners Read More »
As you creak open the trapdoor to the brewery’s cellar, a wave of bitter rot and wet fur wafts upward—sour beer, mold, and something older. The wooden stairs groan underfoot as torchlight spills into the gloom, illuminating a maze of overturned barrels, cracked kegs, and shattered crates.Just beyond the rows of splintered casks, the shadows
DL 57 – A More Potent Brew Read More »