Linkon Australia, Sao Ardo, Ted,

2023-08-10


  • Lincoln is introducing himself to Ted, as Sao (having taken a break from sitting on his egg), works on his social skills
  • Weirdness in the air, door to tea shop crashes open – Elias Fritzejammer comes in dishevelled, scrolls falling all over, glasses askew
  • Elias has many clerical issues to discuss with Ted: membership update, housing for the guild, tasks for members, public relations
  • 36 members total, He is arranging a tour of a potential guild hall in the city, Lincoln suggested Elias organize small tasks for the mebers by compiling options from task boards around the city
  • The party heads out to finish securing the Abandoned Mines
  • Sao gets some delicious, crispy, roasted street rat from Smidley Pendlebottom
  • Old ladies ask the adventurers what they make of the odd disappearance of a popular local innkeeper whose home was discovered covered in a red powder. Lincoln proposes that someone used a spell to remove the water from his blood and the ladies grasp onto this
  • A gnome rides by on a monstrously huge mammoth-like creature
  • Ly Y’arr mentions that there have been other Dark Elves noticed around the city
  • The party encounters some city guards roughing up a shopkeeper and passers by. They intervene when they determine these to be Black Fist thugs. There are no survivors.
  • The grateful shopkeep, a curiousity collector from far away Ya R’ack offers a 10% discount to the party
  • Entering the mines, a couple of straggler Bandir L’ings are encountered as they are finishing up moving their camp from the site of the previous visit’s battle. No survivors.
  • Arriving at the ledge by the drop into the suspected portal room, a rope is tied, everyone safely descends, and a quick look around reveals… PORTALS

A bright green feather
a black opal worth 1000gp
Comb
6 gp plus 10 sp.
A lump of coal
A pipe
A few random tomes
a clove of garlic
A lucky rabbits foot

Ted (Dustin):

rolling 3d6
(

6

+

4

+

3

)

=

13

Linkon Australia Warforged [bard] david:

Integrated Protection

Racial: Warforged
Your body has built-in defensive layers, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can’t be removed from your body against your will.
5

PERCEPTION (3)
Linkon Australia

Ted (Dustin):

11

PERCEPTION (4)

rolling 1d4
(

2

)

=

2

Linkon Australia Warforged [bard] david:

19

PERCEPTION (3)
Linkon Australia

Ted (Dustin):

15

PERCEPTION (4)

rolling 1d4
(

3

)

=

3

Linkon Australia Warforged [bard] david:

13

INTIMIDATION (3)
Linkon Australia

Ted (Dustin):

15

INTIMIDATION (1)

rolling 1d4
(

4

)

=

4

Linkon Australia Warforged [bard] david:

7

PERSUASION (5)
Linkon Australia

Ted (Dustin):

13

INSIGHT (6)

rolling 1d4
(

4

)

=

4
Aid
abjuration 2
Casting Time:
1 Action
Range: 30 Feet
Target:
Up to three creatures within range
Components:

V, S,
M (A tiny strip of white cloth)
Duration:
8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 14

11

STEALTH (-1)

rolling 1d4
(

2

)

=

2
Vigilant Blessing

Class: Twilight cleric/level 1
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

Ted (Dustin):\]/roll 1d6+3

\]/roll 1d6+3

15

INITIATIVE (-1)

Linkon Australia Warforged [bard] david:

12

INITIATIVE (2)
Linkon Australia

Ted (Dustin):

Bless
abjuration 1
Casting Time:
1 action
Target:
30 Feet
Components:

V, S,
M
Duration:
Concentration
1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Linkon Australia Warforged [bard] david:

For Description Only
Vicious Mockery
enchantment cantrip

Casting Time: 1 action
Range: 60 ft
Components:

V

Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

SPELL SAVE DC: 13

rolling 1d4
(

3

)

=

3

Ted (Dustin):

20 + 2

Longsword (+3)


6


Slashing

16 + 4

Longsword (+3)


7


Slashing

Linkon Australia Warforged [bard] david:

22

PERSUASION (5)
Linkon Australia

rolling 1d4
(

1

)

=

1

Ted (Dustin):

11 + 1

120 feet
Guiding Bolt (+6)


20


Radiant

Sao Ardo:-NK_R5qjXWtZDd-s_fIh|repeating_attack_-NZE04ESWUKDnxijtQNg_spelldesc_link

-NK_R5qjXWtZDd-s_fIh|repeating_attack_-NZE04ESWUKDnxijtQNg_spelldesc_link

Ted (Dustin):

8 + 4

120 feet
Guiding Bolt (+6)


11


Radiant

1
Nacrotic

20 + 2

Sacred Flame (+6)


Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

6


Radiant

Eyes of Night

Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

10

INITIATIVE (-1)

Linkon Australia Warforged [bard] david:

6

INITIATIVE (2)
Linkon Australia

17

INITIATIVE (2)
Linkon Australia

Ted (Dustin):

For Description Only
Word of Radiance
evocation cantrip

Range: 5 feet
Components:

V,

M (a holy symbol)

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
SPELL SAVE DC: 14

rolling 1d6
(

5

)

=

5

Linkon Australia Warforged [bard] david:

rolling 1d4
(

3

)

=

3

Ted (Dustin):

6

STRENGTH SAVE (1)

23

Toll The Dead (injured) (+6)


3


Nacrotic

Linkon Australia Warforged [bard] david:

8

Linkon Australia

17

Linkon Australia

8

Ted (Dustin):

17

Toll The Dead (injured) (+6)


11


Nacrotic

Guidance
divination cantrip
Components:

V, S,
M
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
SPELL SAVE DC: 14

Linkon Australia Warforged [bard] david:

18

PERFORMANCE (5)
Linkon Australia

Ted (Dustin):

13

ATHLETICS (1)

rolling 1d4
(

2

)

=

2


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