September 22, 2023 9:29PMLeon (Human Barbarian):
September 22, 2023 9:30PMOlu Sundre, Plasmoid Druid [david]:
September 22, 2023 9:30PMTed (Dustin):
September 22, 2023 9:33PMLeon (Human Barbarian):
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
September 22, 2023 9:44PMTed (Dustin):
Bless
abjuration 1
Casting Time:
1 action
Target:
30 Feet
Components:
V, S,
M
Duration:
Concentration
1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
SPELL SAVE DC: 15
September 22, 2023 9:45PMLeon (Human Barbarian):
September 22, 2023 9:52PMOlu Sundre, Plasmoid Druid [david]:
September 22, 2023 9:56PMTed (Dustin):
Toll The Dead (injured) (+7)
Toll The Dead (injured) (+7)
September 22, 2023 9:59PMLeon (Human Barbarian):
September 22, 2023 10:00PMOlu Sundre, Plasmoid Druid [david]:
September 22, 2023 10:03PMTed (Dustin):
September 22, 2023 10:05PMLeon (Human Barbarian):
September 22, 2023 10:07PMOlu Sundre, Plasmoid Druid [david]:
September 22, 2023 10:08PMLeon (Human Barbarian):Arse?
September 22, 2023 10:09PMTed (Dustin):
September 22, 2023 10:09PMLeon (Human Barbarian):
September 22, 2023 10:12PMTed (Dustin):
September 22, 2023 10:13PMLeon (Human Barbarian):
September 22, 2023 10:14PMOlu Sundre, Plasmoid Druid [david]:
September 22, 2023 10:22PMLeon (Human Barbarian):
HIT DICE (D12+2)
Leon Ardo
September 22, 2023 10:22PMTed (Dustin):
September 22, 2023 10:36PMLeon (Human Barbarian):
INVESTIGATION (-1)
Leon Ardo
September 22, 2023 10:43PMTed (Dustin):
September 22, 2023 10:46PMLeon (Human Barbarian):
September 22, 2023 10:46PMTed (Dustin):
September 22, 2023 10:52PMLeon (Human Barbarian):
September 22, 2023 10:52PMTed (Dustin):
Moonbeam (twighlight)
evocation 2
Casting Time:
1 action
Range: 120 Feet
Components:
V, S,
M
Duration:
Concentration
up to a 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
SPELL SAVE DC: 15
September 22, 2023 11:02PMLeon (Human Barbarian):
September 22, 2023 11:07PMTed (Dustin):
You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
— You grant it temporary hit points equal to 1d6 plus your cleric level.
— You end one effect on it causing it to be charmed or frightened.
September 22, 2023 11:13PMLeon (Human Barbarian):
September 22, 2023 11:19PMTed (Dustin):
rolling {2D10}
=
15
September 22, 2023 11:22PMLeon (Human Barbarian):
September 22, 2023 11:26PMTed (Dustin):
rolling {2D10}
=
5
September 22, 2023 11:28PMLeon (Human Barbarian):