DL 26 – Judah’s Kiss


In which Garrrk makes Tortle puns

Garrrk (Garrett) Trollblood Rogue:Q: What does Plopop call his kids?

A: Tortellini

20

SLEIGHT OF HAND (5)
Garrk (“Garrett”)

Olu Sundre Plasmoid Druid[david]:

16

INITIATIVE (1)

Garrrk (Garrett) Trollblood Rogue:

4

INITIATIVE (3)
Garrk (“Garrett”)

Judah:

12

INITIATIVE (0)

Plopop (tortle ranger):15

Felor Trivaxith:

9

INITIATIVE (1)
Felor Trivaxith

Divine Sense

Class: Paladin
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the Location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.

Protection

Class: Paladin lvl2
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Olu Sundre Plasmoid Druid[david]:

16

Acid Vial (+1)

7
Acid

Felor Trivaxith:

19

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
10
Piercing

Judah:

Garrrk (Garrett) Trollblood Rogue:

17

short bow (+3)

Garrk (“Garrett”)

6

rolling d6
(

1

)

=

1

Olu Sundre Plasmoid Druid[david]:

14

7

Judah:

3
Cold

Olu Sundre Plasmoid Druid[david]:-MtyovaVqC6EXWqugmmT|repeating_attack_-MtypwvmzVaSzECy9suT_spelldesc_link

Felor Trivaxith:

11

30/120

Javelin (+6)

Felor Trivaxith


Range, thrown. Ammunition: 5

Garrrk (Garrett) Trollblood Rogue:

4

short bow (+3)

Garrk (“Garrett”)

18

short bow (+3)

Garrk (“Garrett”)

9

rolling d6
(

1

)

=

1
Devour.

:
Devour. When a creature of size Medium or smaller dies within 10 feet of you, you may expend your reaction to devour it. If you do, you regain hit points equal to three times its CR. You can use this ability a number of times equal to your proficiency bonus and regain and can’t do so again until you complete a long rest

Felor Trivaxith:

4

HISTORY (2)
Felor Trivaxith

12

ATHLETICS (6)
Felor Trivaxith

17

ATHLETICS (6)
Felor Trivaxith

12

PERCEPTION (1)
Felor Trivaxith

Garrrk (Garrett) Trollblood Rogue:

15

PERCEPTION (3)
Garrk (“Garrett”)

Olu Sundre Plasmoid Druid[david]:

15

PERCEPTION (5)

Judah:

7

PERCEPTION (-1)

Olu Sundre Plasmoid Druid[david]:

10

INVESTIGATION (-1)

Garrrk (Garrett) Trollblood Rogue:

22

STEALTH (5)
Garrk (“Garrett”)

18

Garrk (“Garrett”)


3 x per long rest
20

Garrk (“Garrett”)


3 x per long rest
4
3
psychic

rolling d6
(

2

)

=

2
23

PERCEPTION (3)
Garrk (“Garrett”)

Olu Sundre Plasmoid Druid[david]:

25

PERCEPTION (5)

Garrrk (Garrett) Trollblood Rogue:

25

STEALTH (5)
Garrk (“Garrett”)

Olu Sundre Plasmoid Druid[david]:

17

STEALTH (1)

10

INITIATIVE (1)

Garrrk (Garrett) Trollblood Rogue:

22

INITIATIVE (3)
Garrk (“Garrett”)

Judah:

17

INITIATIVE (0)

Garrrk (Garrett) Trollblood Rogue:

22

short bow (+3)

Garrk (“Garrett”)

5

short bow (+3)

Garrk (“Garrett”)

6

rolling d6
(

4

)

=

4

Ted (Dustin):

4

INITIATIVE (-1)

Judah:

3
Force

Olu Sundre Plasmoid Druid[david]:

For Description Only
Cure Wounds
evocation 1

Casting Time: 1 action
Range: touch
Target: creature you touch
Components:

V,
S

Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.
SPELL SAVE DC: 13

rolling {1D8+5}
{

(

5

)

+5

}

=

10

Ted (Dustin):

8

ATHLETICS (1)

rolling 1d4
(

3

)

=

3

Garrrk (Garrett) Trollblood Rogue:

22

Garrk (“Garrett”)


3 x per long rest
5
1
psychic

Judah:

Olu Sundre Plasmoid Druid[david]:

rolling 1d100
(

45

)

=

45

Ted (Dustin):

Healing Word
evocation 1
Range: 60ft
Components:

V
Duration:
Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
SPELL SAVE DC: 16

rolling 1d4
(

3

)

=

3
Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

3

)

=

3

Garrrk (Garrett) Trollblood Rogue:

14

Garrk (“Garrett”)


3 x per long rest
5
3
psychic

Weapon Mastery

:
NICK. Prerequisite: Light Property

When you make the extra attack of the Light property, you can make it as part of the Attack action, instead of as a Bonus Action. You can still make this extra attack only once per turn.

20

Dagger 2 (+0)

Garrk (“Garrett”)

1

Judah:

Dungeon Viewer:-MtyovaVqC6EXWqugmmT|repeating_attack_-MtypwvmzVaSzECy9suT_attack_dmg

-MtyovaVqC6EXWqugmmT|repeating_attack_-MtypwvmzVaSzECy9suT_spelldesc_link

Garrrk (Garrett) Trollblood Rogue:

16

RELIGION (0)
Garrk (“Garrett”)

Felor Trivaxith:

21

INITIATIVE (1)
Felor Trivaxith

Ted (Dustin):

11
Nacrotic

rolling 1d6
(

5

)

=

5
Eilistraee

Garrrk (Garrett) Trollblood Rogue:

18

STEALTH (5)
Garrk (“Garrett”)

19

STEALTH (5)
Garrk (“Garrett”)

9

short bow (+3)

Garrk (“Garrett”)

21

short bow (+3)

Garrk (“Garrett”)

5

rolling d6
(

2

)

=

2

Felor Trivaxith:

24

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
7

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
11
Piercing

Judah:

7
Cold

Olu Sundre Plasmoid Druid[david]:

rolling {1D20+4}
{

(

14

)

+4

}

=

18
rolling {1D8+2}
{

(

6

)

+2

}

=

8

Ted (Dustin):

For Description Only
Toll the Dead
necromancy cantrip

Range: 60 feet
Components:

V,
S

Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 16

3
Nacrotic

6
Nacrotic

Garrrk (Garrett) Trollblood Rogue:

14

short bow (+3)

Garrk (“Garrett”)

7

short bow (+3)

Garrk (“Garrett”)

16

STEALTH (5)
Garrk (“Garrett”)

Felor Trivaxith:

25

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
8
Piercing

Judah:

Olu Sundre Plasmoid Druid[david]:

rolling {1D20+4}
{

(

18

)

+4

}

=

22
rolling {1D8+2}
{

(

1

)

+2

}

=

3

Ted (Dustin):

16 + 3

120 feet

9
Radiant

Garrrk (Garrett) Trollblood Rogue:

11

short bow (+3)

Garrk (“Garrett”)

Felor Trivaxith:

15

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.

Olu Sundre Plasmoid Druid[david]:

21

Scimitar (+3)

4
Slashing

rolling {1D20+4}
{

(

13

)

+4

}

=

17

Judah:

10
Force

Olu Sundre Plasmoid Druid[david]:

rolling {1D20+4}
{

(

6

)

+4

}

=

10
rolling {1D20+4}
{

(

3

)

+4

}

=

7

Ted (Dustin):

9
Nacrotic

Olu Sundre Plasmoid Druid[david]:

8

INVESTIGATION (-1)

Felor Trivaxith:

18

HISTORY (2)
Felor Trivaxith

Ted (Dustin):

20

HISTORY (2)

Olu Sundre Plasmoid Druid[david]:

4

HISTORY (-1)

Judah:

14

HISTORY (1)

Olu Sundre Plasmoid Druid[david]:

15

PERCEPTION (5)

Ted (Dustin):

9

PERCEPTION (5)

Garrrk (Garrett) Trollblood Rogue:

5

PERCEPTION (3)
Garrk (“Garrett”)

Judah:

13

INVESTIGATION (3)

Ted (Dustin):

For Description Only
Aid
abjuration 2

Casting Time: 1 Action
Range: 30 Feet
Target: Up to three creatures within range
Components:

V,
S,
M (A tiny strip of white cloth)
Duration: 8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 16

Olu Sundre Plasmoid Druid[david]:

rolling {2D4+2}
{

(

2

+

3

)

+2

}

=

7

Judah:

23

ARCANA (3)

Ted (Dustin):

Vigilant Blessing

Class: Twilight cleric/level 1
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
7

PERSUASION (3)

18

PERSUASION (3)

For Description Only
Spirit Guardians
conjuration 2

Casting Time: 1 action
Components:

V,
S,
M
Duration: Concentration 10 Minutes
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
SPELL SAVE DC: 15

Felor Trivaxith:

3

INITIATIVE (1)
Felor Trivaxith

Olu Sundre Plasmoid Druid[david]:

6

INITIATIVE (1)

Ted (Dustin):

5

INITIATIVE (-1)

17

INITIATIVE (-1)

rolling 3d8
(

1

+

2

+

6

)

=

9
rolling 1d6
(

2

)

=

2

Olu Sundre Plasmoid Druid[david]:

16

4

Felor Trivaxith:

13

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
5
Piercing


/home/linhost.design519.com/mycrap/wp-content/themes/astra/single.php