February 13, 2024 9:16PMLemme (Elf Ranger):
STRENGTH SAVE (2)
Lemme Oakstorm
February 13, 2024 9:27PMLinkon Australia, Warforged Bard:
rolling 1d20
=
1
February 13, 2024 9:49PMLemme (Elf Ranger):
INITIATIVE (2)
Lemme Oakstorm
February 13, 2024 9:49PMFelor Trivaxith:
INITIATIVE (1)
Falor Trivaxith
February 13, 2024 9:49PMLinkon Australia, Warforged Bard:
INITIATIVE (3)
Linkon Australia
February 13, 2024 9:49PMTed:
February 13, 2024 9:57PMLinkon Australia, Warforged Bard:
Mirror Image
illusion 2
Casting Time: 1 Action
Range: Self
Duration: 1 Minute
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
SPELL SAVE DC: 13
For Description Only
Heroism
enchantment 1
Casting Time: 1 action
Range: touch
Duration: Concentration up to 1 minute
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
SPELL SAVE DC: 13
February 13, 2024 10:07PMLemme (Elf Ranger):
For Description Only
Ensnaring strike
conjuration 1
Components:
V,
S,
M
1st-level conjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.
While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 11
Martial Ranged Weapon, uncommon
Damage: 1d6 piercing damage plus 1d10 fire damage
Properties: light, magical, range
Range: 30/120
Weight: 3
Dungeon Viewer:This diabolical magical weapon fires a ball of
burning brimstone. It magically generates its own
ammunition and does not require reloading.
February 13, 2024 10:11PMFelor Trivaxith:
CONSTITUTION SAVE (3)
Falor Trivaxith
February 13, 2024 10:16PMTed:
February 13, 2024 10:18PMLemme (Elf Ranger):
CONSTITUTION SAVE (2)
Lemme Oakstorm
CONSTITUTION SAVE (2)
Lemme Oakstorm
February 13, 2024 10:19PMFelor Trivaxith:
For Description Only
Searing Smite (bonus action)
evocation 1
Casting Time: 1 bonus action
Range: Self
Duration: Concentration up to 1 minute
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.
At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
SPELL SAVE DC: 14
“Twin Relics of Thoren”. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
February 13, 2024 10:21PMLemme (Elf Ranger):
Martial Ranged Weapon, uncommon
Damage: 1d6 piercing damage plus 1d10 fire damage
Properties: light, magical, range
Range: 30/120
Weight: 3
Dungeon Viewer:This diabolical magical weapon fires a ball of
burning brimstone. It magically generates its own
ammunition and does not require reloading.
Martial Ranged Weapon, uncommon
Damage: 1d6 piercing damage plus 1d10 fire damage
Properties: light, magical, range
Range: 30/120
Weight: 3
Dungeon Viewer:This diabolical magical weapon fires a ball of
burning brimstone. It magically generates its own
ammunition and does not require reloading.
February 13, 2024 10:27PMLinkon Australia, Warforged Bard:
rolling 1d4
=
3
February 13, 2024 10:30PMFelor Trivaxith:
CONSTITUTION SAVE (3)
Falor Trivaxith
February 13, 2024 10:33PMTed:
For Description Only
Sleep (twilight)
enchantment 1
Casting Time: 1 action
Range: 90 feet
Target: Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures)
Components:
V,
S,
M
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
SPELL SAVE DC: 17
February 13, 2024 10:39PMFelor Trivaxith:
“Twin Relics of Thoren”. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
February 13, 2024 10:40PMLemme (Elf Ranger):
Martial Ranged Weapon, uncommon
Damage: 1d6 piercing damage plus 1d10 fire damage
Properties: light, magical, range
Range: 30/120
Weight: 3
Dungeon Viewer:This diabolical magical weapon fires a ball of
burning brimstone. It magically generates its own
ammunition and does not require reloading.
February 13, 2024 10:43PMLinkon Australia, Warforged Bard:
February 13, 2024 10:46PMTed:
Silvery Barbs (Fey Touched), 1/day
enchantment 1
Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 feet
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
SPELL SAVE DC: 17
For Description Only
Healing Word
evocation 1
Range: 60ft
Duration: Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
SPELL SAVE DC: 17
February 13, 2024 10:58PMFelor Trivaxith:
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
February 13, 2024 10:59PMLemme (Elf Ranger):Murder the bug children!
NATURE (2)
Lemme Oakstorm
NATURE (2)
Lemme Oakstorm
February 13, 2024 11:00PMTed:
For Description Only
Guidance
divination cantrip
Components:
V,
S,
M
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
SPELL SAVE DC: 17
February 13, 2024 11:01PMFelor Trivaxith:
NATURE (0)
Falor Trivaxith
NATURE (0)
Falor Trivaxith
February 13, 2024 11:01PMTed:
rolling 1d4
=
1
February 13, 2024 11:01PMLinkon Australia, Warforged Bard:
NATURE (2)
Linkon Australia
NATURE (2)
Linkon Australia
February 13, 2024 11:38PMFelor Trivaxith:
PERSUASION (6)
Falor Trivaxith
For Description Only
Protection from good and evil
abjuration 1
Casting Time: 1 action
Range: touch
Target: One willing creature you touch
Components:
V,
S,
M (Holy water or powdered silver and iron, which the spell consumes)
Duration: Up to 10 minutes
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can’t be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
SPELL SAVE DC: 14
February 13, 2024 11:43PMLinkon Australia, Warforged Bard:THANKS