DL 48 – Tomb of Durun Stonegrip

Thalgar-Stonebinder
Malvolio, Mina, Erdan Berevan, Dampé, Sao Ardo, Falor Trivaxith,

2025-01-16


It’s the quiet time after the holiday purchasing season and the other midwinter festivals, some lazy people still have their holiday decorations up

But in the guildhall, It’s mid morning everyone is enjoying tea, scones, hot cider, ale, wine, bread, cheese, whatever you like in Mae Lillydag’s shoppe. Conversation bounces around from topic to topic – The gnome that was rescued who has the wound that still won’t heal, the more frequent reports of the menacing insectoid creature (Olthoi) that seem to be moving down from the mountains and attacking more and more civilized areas, whether or not Sao will ever go on a date with Mouse….

At some point Elias comes out of the conference room where he does much of his administrative work and he motions to you all – “Come in for a second, there’s someone I want you to meet”. Once inside you notice a couple of new folks in the room – what appears to be an earthy little Gnome and a fierce looking Elf. On the far side of the big table is a massive humanoid that some of you recognize as a Lugian

Introducing Mina and Malvolio

After the introductions, ELias says, “Now, there is someone else I would like you to meet. Everyone, this is Thalgar Stonbinder”

Thalgar Stonebinder
Appearance: A weathered Lugian with cracks in his stone-like skin and an intricately carved staff. His eyes glow faintly with earth-magic energy.
Personality: Wise and patient, but weary. His age and vision for unity make him both respected and scorned within Lugian society. Believes that only through unity with other species (like Isparians and Tumeroks) can Dereth withstand the growing Olthoi threat.
Opposition: Traditionalist Lugians fiercely oppose this plan, seeing it as a betrayal of their heritage. Thalgar has been ostracized or is under constant surveillance, preventing him from acting directly.

“Adventurers, I am Thalgar Stonebinder, last of the elders willing to see beyond the walls of stone that bind my kin’s minds. As you know, the Olthoi threat is becoming more sever by the day and their strength is growing

Deep within the tomb of the Lugian warlord Durun Stonegrip lies an item called the Stoneforge Core.,.—an artifact older than our strongest mountain. it powers Lugian forges and constructs. This relic is essential to theour ongoing war effort against the Olthoi. With its power, we could forge a united front against the Olthoi. Yet, my people see this unity as betrayal. I cannot go retrieve the item myself myself, for my presence would spark war among my kin. You must go in my stead, for only outsiders can wield the neutrality this task demands.”

Judah:


Average for HP
Average: 5

Dale J.:

19

Rapier (+7)

Malvolio

LANGUAGE PROFICIENCY
Elven

LANGUAGE PROFICIENCY
Dwarven

LANGUAGE PROFICIENCY
Dwarven

Erdan Berevan, Wood Elf, Fighter/Thief:

27

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

7

Scimitar (+5)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

10

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

Buzzy Loo (GM):https://dnd.mycrap.ca/npcs/pierre-lafoote/

Erdan Berevan, Wood Elf, Fighter/Thief:

19

INVESTIGATION (-1)
Erdan Berevan

Cate:

9

SURVIVAL (6)
Mina

21

SURVIVAL (6)
Mina

Dale J.:

22

PERCEPTION (3)
Malvolio

Erdan Berevan, Wood Elf, Fighter/Thief:

11

INITIATIVE (3)
Erdan Berevan

Dale J.:

10

INITIATIVE (3)
Malvolio

Dampé:

5

INITIATIVE (1)

Sao Ardo:13

Felor Trivaxith:3

Cate:21

Felor Trivaxith:

Protection
Falor Trivaxith Class: Paladin lvl2
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Dale J.:

8

FIrebolt (+5)

Malvolio

Erdan Berevan, Wood Elf, Fighter/Thief:

21

STEALTH (5)
Erdan Berevan

22

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

19

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

5
Piercing

5

Dampé:

For Description Only
Guiding Bolt
evocation 1

Casting Time: 1 action
Range: 120 feet
Target: A creature of your choice within range
Components:

V,
S

Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 15

7
Radiant

Higher Level Cast

10
Radiant

Felor Trivaxith:

26

30/120
Javelin (+6)

Falor Trivaxith


Range, thrown. Ammunition: 5

Cate:

Erdan Berevan, Wood Elf, Fighter/Thief:

25

STEALTH (5)
Erdan Berevan

10

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

18

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

7
Piercing

2

12

INTIMIDATION (0)
Erdan Berevan

Dale J.:

7

FIrebolt (+5)

Malvolio

Dampé:

Hidden Step
Racial: Firbolg
As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

Felor Trivaxith:

For Description Only
Bane, Sacred Oath
enchantment 1

Casting Time: 1 action
Range: 30 feet
Target: up to 3 creatures
Components:

V,
S,
M (a drop of blood)
Duration: Concentration up to 1 minute
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
SPELL SAVE DC: 14

Dampé:

Erdan Berevan, Wood Elf, Fighter/Thief:

Second Wind
Erdan Berevan Class: Fighter lvl 1
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

10

14

Scimitar (+5)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

6

Erdan Berevan

rolling 1d100
(

42

)

=

42
16

WISDOM SAVE (2)
Erdan Berevan

Dale J.:

24

FIrebolt (+5)

Malvolio

4

Dampé:

14
Radiant

Felor Trivaxith:

27

Falor Trivaxith


“Twin Relics of Thoren”. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.

8
slashing

Erdan Berevan, Wood Elf, Fighter/Thief:

7

Scimitar (+5)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

7

Scimitar (+5)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

Dale J.:

20

FIrebolt (+5)

Malvolio

3

Dampé:

Felor Trivaxith:

17

Falor Trivaxith


“Twin Relics of Thoren”. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.

Dale J.:

7

PERCEPTION (3)
Malvolio

Dampé:

Powerful Build
Racial: Firbolg
You count as one size larger when determining your carrying capacity (420 lbs.) and the weight you can push, drag, or lift (840 lbs).

20

STRENGTH (2)

Erdan Berevan, Wood Elf, Fighter/Thief:

3

INVESTIGATION (-1)
Erdan Berevan

Felor Trivaxith:

13

PERCEPTION (2)
Falor Trivaxith

Dampé:

17

INITIATIVE (1)

Erdan Berevan, Wood Elf, Fighter/Thief:

23

INITIATIVE (3)
Erdan Berevan

Dale J.:

21

INITIATIVE (3)
Malvolio

Sao Ardo:18

Felor Trivaxith:11

Cate:11

Erdan Berevan, Wood Elf, Fighter/Thief:

25

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

8
Piercing

Dale J.:

17

FIrebolt (+5)

Malvolio

10

19

Rapier (+5)

Malvolio

8
Piercing

Dampé:

For Description Only
Spiritual Weapon
evocation 2

Casting Time: 1 bonus action
Range: 60 feet
Target: See text
Components:

V,
S

Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
SPELL SAVE DC: 15

8
Force

DC15
Dexterity Save

4
Radiant

60 feet
Sacred Flame

Felor Trivaxith:

7
slashing

Dale J.:

11

PERCEPTION (3)
Malvolio

Dampé:

15

PERCEPTION (4)

Felor Trivaxith:

16

PERCEPTION (2)
Falor Trivaxith

Erdan Berevan, Wood Elf, Fighter/Thief:

10

PERCEPTION (4)
Erdan Berevan

4

RELIGION (-1)
Erdan Berevan

2

INVESTIGATION (-1)
Erdan Berevan

25

Thieves’ Tools (7)
Erdan Berevan

6

INITIATIVE (3)
Erdan Berevan

22

Longbow (+7)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

Erdan Berevan, Wood Elf, Fighter/Thief:

6
Piercing

Dampé:

Revivify
necromancy 3

Casting Time: 1 action
Range: Touch
Components:

V,
S,
M (diamonds worth 300 gp, which the spell consumes)
Duration: Instantaneous
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
SPELL SAVE DC: 15

For Description Only
Prayer of Healing
evocation 2

Casting Time: 10 minutes
Range: 30 feet
Target: Up to six creatures of your choice that you can see within range
Components:

V

Duration: Instantaneous
Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the Healing increases by 1d8 for each slot level above 2nd.
SPELL SAVE DC: 15

19
Healing

30 feet
Prayer of Healing

Felor Trivaxith:

Vow of Enmity (bonus action)
Falor Trivaxith Class: Paladin lvl 3
Channel divinity:
As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

12

30/120

Javelin (+6)

Falor Trivaxith


Range, thrown. Ammunition: 5

16

30/120

Javelin (+6)

Falor Trivaxith


Range, thrown. Ammunition: 5

6
piercing

Erdan Berevan, Wood Elf, Fighter/Thief:

13

Erdan Berevan


Extra d6 Against Goblinoid

Sap- If you hit a creature with this weapon, that creature has disadvantage on its next attack roll before the start of your next turn.

Dampé:

3
Necrotic

Higher Level Cast

20
Necrotic

Felor Trivaxith:

15

Falor Trivaxith


“Twin Relics of Thoren”. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.

11
slashing


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