Phan 60 – Going Below

Ernault Dulon, Heddtirria, Olwë Singollo, Tookit,

2025-11-09


Heading down to learn details about the ship. Strange noises are coming from everywhere.

After securing the main deck the party heads down.

This gloomy oar deck looks like the belly of a whale, with gargantuan ribs sweeping from the walls to form rowing benches for the undead crew. The deck underfoot is littered with humanoid bones to a depth of 1 foot. Two large, unmanned drums are positioned to the rear of the deck.

  • They find a door to the forward area of the ship.
  • They concoct a plan to ambush whimever is inside
  • They execute thier ambush as the inhabitant, a great fat Half Orc, comes out
  • Instantly an army of skeletal minotaurs rises from the piles of bones on the floor of the ship.
  • A frenzied battle takes place. Ernault manages the permieter by expertly kiting the pack, Heddtirria is nearly overwhelmed in a corner as they rush her. The other chip away and eventually the party is victoriuos
  • They find some documents in the room
  • They search a part of the aft portion of this deck, and find an armory/munitions storage

Ernault Dulon:

rolling {1D4+4}
{

(

1

)

+4

}

=

5

Heddterria:

rolling 5d8
(

1

+

5

+

3

+

2

+

3

)

=

14

Ernault Dulon:

19

HISTORY (9)
Ernault Dulon

3

DEXTERITY SAVE (0)
Grimwick Abernathy

7

DEXTERITY SAVE (1)
Ernault Dulon

Tookit:25

Dungeon Viewer:

rolling {10D6}
{

(

3

+

5

+

5

+

3

+

4

+

6

+

6

+

3

+

5

+

2

)

}

=

42
rolling {10D6}
{

(

3

+

4

+

2

+

6

+

6

+

6

+

1

+

3

+

5

+

3

)

}

=

39

Ernault Dulon:

rolling {2D6}
{

(

4

+

2

)

}

=

6
rolling {2D6}
{

(

6

+

5

)

}

=

11

Heddterria:

16

INVESTIGATION (4)
Heddtirria Elrodry

Ernault Dulon:

rolling {2D4+2}
{

(

3

+

2

)

+2

}

=

7
15

STEALTH (1)
Ernault Dulon

19

STEALTH (1)
Ernault Dulon

Heddterria:

26

STEALTH (8)
Heddtirria Elrodry

Ernault Dulon:

1

STEALTH (0)
Grimwick Abernathy

11

STEALTH (0)
Grimwick Abernathy

Heddterria:

18

STEALTH (8)
Heddtirria Elrodry

Ernault Dulon:

9.13

INITIATIVE (1.13)
Ernault Dulon

Tookit:20

Heddterria:11

12

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

12


piercing + magic


2


Bracers

24

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

9


piercing + magic


2


Bracers


5

Favoured Foe (concentration ability)
Heddtirria Elrodry


When you hit a creature with a weapon, extra psychic to a creature once per turn.

4

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

24

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

11


piercing + magic


2


Bracers

Heddterria:


When you hit a creature with a weapon, extra psychic to a creature once per turn.

4

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

Ernault Dulon:

19

Javelin (+7)

Grimwick Abernathy

8

24

WISDOM SAVE (6)
Ernault Dulon

Tookit:16

Ernault Dulon:

2

WISDOM SAVE (0)
Grimwick Abernathy

20

WISDOM SAVE (0)
Grimwick Abernathy

Tookit:22

Heddterria:


1

Favoured Foe (concentration ability)
Heddtirria Elrodry


When you hit a creature with a weapon, extra psychic to a creature once per turn.

4

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

10
piercing + magic
2
Bracers

31

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

10
+ 3

piercing + magic

2
+ 0

Bracers

Ernault Dulon:

9

Shadow Axe (+7)

Grimwick Abernathy

11

Shadow Axe (+7)

Grimwick Abernathy

13
Slashing
5
Necrotic

Heddterria:

14

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

10


piercing + magic


2


Bracers


When you hit a creature with a weapon, extra psychic to a creature once per turn.

4

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

22

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

14


piercing + magic


2


Bracers


When you hit a creature with a weapon, extra psychic to a creature once per turn.

2

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

Ernault Dulon:

rolling {8D6}
{

(

5

+

1

+

5

+

3

+

5

+

4

+

3

+

4

)

}

=

30
20

DEATH SAVE (0)
Grimwick Abernathy

Olwë:Aura of Purity effects are no longer in effect.

Heddterria:

29

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

11


piercing + magic


2


Bracers


3

Favoured Foe (concentration ability)
Heddtirria Elrodry


When you hit a creature with a weapon, extra psychic to a creature once per turn.

2

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

14

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

9


piercing + magic


2


Bracers

Ernault Dulon:

rolling {2D4+2}
{

(

2

+

2

)

+2

}

=

6
13

120 feet
Ernault Dulon

8

120 feet
Ernault Dulon

6
Force

Heddterria:

25

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

9


piercing + magic


2


Bracers


When you hit a creature with a weapon, extra psychic to a creature once per turn.

1

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

29

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

11


piercing + magic


2


Bracers

Ernault Dulon:

27

Chill Touch (+10)

Ernault Dulon

11
Necrotic

20

Javelin (+7)

Grimwick Abernathy

6

Heddterria:

27

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

10


piercing + magic


2


Bracers


When you hit a creature with a weapon, extra psychic to a creature once per turn.

3

Psychic

Dreadful Strikes (passive ability)
Heddtirria Elrodry

19

150/600
Huntsmans longbow +1 (Push) (+11)
Heddtirria Elrodry


+1 magic longbow. Archer +2 attack. Bracers of archery +2 damage. Ammunition, Heavy, Range, Two-Handed. Scimitars Melee weapon. Huntsmans bow

8


piercing + magic


2


Bracers

Ernault Dulon:

12

Chill Touch (+10)

Ernault Dulon

4
Necrotic

rolling {2D6}
{

(

1

+

2

)

}

=

3
rolling {1D8+2}
{

(

1

)

+2

}

=

3
rolling {2D6}
{

(

6

+

5

)

}

=

11
rolling {1D8+2}
{

(

1

)

+2

}

=

3

Ernault Dulon:

For Description Only
Rope Trick (TATTOO)
transmutation 1

Casting Time: 1 Action
Range: Touch
Components:

V,
S,
M
Duration: 1 hr
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can’t cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
SPELL SAVE DC: 17


/home/linhost.design519.com/mycrap/wp-content/themes/astra/single.php