February 01, 2023 9:04PMErnault Dulon:
Detect Thoughts
divination 3
Casting Time: 1 Action
Range: Self
Components:
V,
S,
M
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn’t speak any language, the creature is unaffected.
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that loom s large in its mind (such as something it worries over, loves, or hates). If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature’s thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
You can also use this spell to detect the presence of thinking creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language.
Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can’t see it, but it must still be within range.
SPELL SAVE DC: 13
WISDOM SAVE (4)
Ernault Dulon
For Description Only
Find Familiar
conjuration 1
(ritual)
Casting Time: 1 Hour
Range: 10 ft
Target: An unoccupied space within range
Components:
V,
S,
M
Duration: Instantanteous
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, Lizard, Octopus, owl, Poisonous Snake, fish (quipper), rat, raven, Sea Horse, Spider, or Weasel. Appearing in an unoccupied space within range, the familiar has the Statistics of the chosen form, though it is a Celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In Combat, it rolls its own Initiative and acts on its own turn. A familiar can’t Attack, but it can take other ACTIONS as normal.
When the familiar drops to 0 Hit Points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an Action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any Special Senses that the familiar has. During this time, you are deaf and blind with regard to your own Senses.
As an Action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an Action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you Cast a Spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its Reaction to deliver the spell when you cast it. If the spell requires an Attack roll, you use your Attack modifier for the roll.
SPELL SAVE DC: 13
February 01, 2023 9:15PMHeddterria:
February 01, 2023 9:20PMErnault Dulon:
rolling d100
=
44
February 01, 2023 9:21PMOlwë:
rolling d100
=
39
February 01, 2023 9:22PMHeddterria:
rolling d100
=
36
PERCEPTION (3)
Heddtirria
February 01, 2023 9:37PMTookit:
rolling 1d20
=
9
February 01, 2023 9:37PMOlwë:
PERCEPTION (5)
Olwë Singollo
February 01, 2023 9:51PMErnault Dulon:
rolling dF
=
1
February 01, 2023 9:58PMOlwë:
rolling d20
=
3
February 01, 2023 9:58PMErnault Dulon:
rolling d20
=
13
February 01, 2023 9:58PMOlwë:
rolling d20
=
12
February 01, 2023 9:59PMErnault Dulon:
rolling d20
=
19
February 01, 2023 9:59PMOlwë:
rolling d20
=
19
February 01, 2023 10:14PMHeddterria:
PERCEPTION (3)
Heddtirria
February 01, 2023 10:20PMErnault Dulon:
INITIATIVE (1.13)
Ernault Dulon
February 01, 2023 10:20PMTookit:
rolling 1d20
=
16
February 01, 2023 10:20PMHeddterria:
INITIATIVE (3)
Heddtirria
INITIATIVE (3)
Heddtirria
February 01, 2023 10:21PMOlwë:
DEXTERITY (-1)
Olwë Singollo
INITIATIVE (-1)
Olwë Singollo
February 01, 2023 10:29PMHeddterria:
CONSTITUTION SAVE (1)
Heddtirria
DECEPTION (-2)
Heddtirria
February 01, 2023 10:32PMTookit:
rolling 1d20
=
13
February 01, 2023 10:35PMHeddterria:
February 01, 2023 10:43PMErnault Dulon:
For Description Only
Magic Missile
evocation 1
Casting Time: 1 Action
Range: 120 ft
Duration: Instantaneous
You create three glowing darts of Magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.
At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the spell creates one more dart for each slot above 1st.
SPELL SAVE DC: 13
February 01, 2023 10:47PMOlwë:
5 ft
Maul (+5)
Olwë Singollo
CONSTITUTION SAVE (1)
Olwë Singollo
February 01, 2023 10:53PMTookit:
rolling 1d20 + 5
=
10
February 01, 2023 10:56PMHeddterria:
February 01, 2023 11:01PMOlwë:
5 ft
Maul (+5)
Olwë Singollo
5 ft
Maul (+5)
Olwë Singollo
February 01, 2023 11:02PMTookit:
rolling 1d20
=
2
February 01, 2023 11:05PMOlwë:
rolling 2d4
=
6
February 01, 2023 11:10PMHeddterria:
PERCEPTION (3)
Heddtirria
February 01, 2023 11:12PMTookit:
rolling 1d20
=
3
February 01, 2023 11:12PMErnault Dulon:
HISTORY (5)
Ernault Dulon
February 01, 2023 11:12PMHeddterria:
February 01, 2023 11:12PMOlwë:
HISTORY (0)
Olwë Singollo
February 01, 2023 11:16PMErnault Dulon:
February 01, 2023 11:26PMTookit:
rolling 1d20
=
9
February 01, 2023 11:29PMHeddterria:
PERCEPTION (3)
Heddtirria
February 01, 2023 11:32PMErnault Dulon:
STEALTH (1)
Ernault Dulon
February 01, 2023 11:36PMHeddterria:
PERCEPTION (3)
Heddtirria
February 01, 2023 11:41PMTookit:
rolling 1d20 + 5
=
19
February 01, 2023 11:46PMErnault Dulon:
INITIATIVE (1.13)
Ernault Dulon
February 01, 2023 11:46PMHeddterria:
INITIATIVE (3)
Heddtirria
February 01, 2023 11:46PMTookit:
rolling 1d20 + 3
=
22
February 01, 2023 11:46PMOlwë:
INITIATIVE (-1)
Olwë Singollo
February 01, 2023 11:46PMHeddterria:
INITIATIVE (3)
Heddtirria
February 01, 2023 11:52PMErnault Dulon:
Burning Hands
evocation 1
Casting Time: 1 Action
Range: Self(15 foot cone)
Duration: Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable Objects in the area that aren’t being worn or carried.
At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 13
February 01, 2023 11:52PMTookit:
rolling 1d20
=
3
February 01, 2023 11:55PMOlwë:
Sacred Flame
evocation cantrip
Casting Time: 60 feet
Range: Touch
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range.
The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
SPELL SAVE DC: 13
February 01, 2023 11:56PMHeddterria:
Short sword (+5)
Heddtirria
February 02, 2023 12:05AMErnault Dulon:
rolling 5d8
=
21
February 02, 2023 12:14AMOlwë:
5 ft
Maul (+5)
Olwë Singollo
February 02, 2023 3:44PMHeddterria:
You gain a +2 bonus to attack rolls you make with ranged weapons.
Otherworldly glamour (1)
Heddtirria