Maeiouy mentions that the Agents of the Arcanum have been asking about them. Also that everyone is talking about the re-discovered Abandoned Mine, and Sow’s crush “Mouse” also came a-calling
The party goes to see what Mouse wanted. An imp answersed the door stating that she was not there and that Sow is dorkier than he imagined, but Mouse wants to talke to him about a job and “don’t call us, we’ll call you”. Sow leaves flowers
The party heads back to the mine to determine if the legendary portals actually exist.
After hearing noises down the western hallway they decide to explore.
Encountering some unrecognized creatures, Sow executes them all in one fell swoop – A sketchbook, filled with talented drawings of nature seemingly by one of the “baddies” – A large brass key. Ornate, but unused for a great deal of time – 6 sp 4 sp plus 8 cp. – A threadbare handkerchief. Clearly once made for a powerful house – A toe, seemingly from one of the other of the group. Sow took it – Bone carved idol – Olthoi – Sow
After discovering some trinkets and skillfully created artworks, they head out, but run into another unknown creature, who is much bigger and tougher. – A 1-pound egg with a bright red shell – ______ Sow? – 100GP (25 each) – A brass ring – a deck of tarot cards – Ronni
They ultimately disarm him and head back to town.
New Knowledge: Theyr remembered a murl/fresco in town that had a creature which looked like thes ones
8:16PMRonni Souther {sorcerer} david:
Silent image
illusion 1
Casting Time:
1 action
Range:60 ft
Target:
a spot within range
Components:
V, S,
M
Duration: Concentration
up to 10 mins
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.