DL 24 – No Place Like Home

Maeiouy's Tea Kettle
Falor Trivaxith, Linkon Australia, Ted, Garrrk ("Garret"),
Deadventurer's League
2023-11-08


In which the Tea Kettle continues burning and the Black Fist gets tuned

Linkon Australia Warforged Bard [david]:YIKES!!!!!!

18

SANITY (0)
Linkon Australia

18

SANITY (0)
Linkon Australia

Garrrk (Garrett) Trollblood Rogue:

24

STEALTH (5)
Garrk (“Garrett”)

Linkon Australia Warforged Bard [david]:

4

STEALTH (1)

22

STEALTH (2)
Linkon Australia

Ted (Dustin):

16

STEALTH (-1)

rolling 1d4
(

1

)

=

1

Linkon Australia Warforged Bard [david]:

13

PERCEPTION (3)
Linkon Australia

Garrrk (Garrett) Trollblood Rogue:

17

PERCEPTION (3)
Garrk (“Garrett”)

Ted (Dustin):

13

PERCEPTION (5)

Aid
abjuration 2
Casting Time:
1 Action
Range: 30 Feet
Target:
Up to three creatures within range
Components:

V, S,
M (A tiny strip of white cloth)
Duration:
8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 15

Spirit Guardians
conjuration 2
Casting Time:
1 action
Components:

V, S,
M
Duration:
Concentration
10 Minutes
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
SPELL SAVE DC: 15

Vigilant Blessing

Class: Twilight cleric/level 1
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
15

INITIATIVE (-1)

Garrrk (Garrett) Trollblood Rogue:

14

INITIATIVE (3)
Garrk (“Garrett”)

Ted (Dustin):

12

INITIATIVE (-1)

Linkon Australia Warforged Bard [david]:

22

INITIATIVE (2)
Linkon Australia

rolling 1d4
(

3

)

=

3
For Description Only
Faerie Fire
evocation 1

Casting Time: 1 action
Range: 60 feet
Target: Each object in a 20-foot cube within range
Components:

V

Duration: Concentration up to a minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
SPELL SAVE DC: 13

Ted (Dustin):

For Description Only
Spiritual Weapon
evocation 2

Casting Time: 1 bonus action
Range: 60 Feet
Components:

V,
S

Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d8 for every two slot levels above the 2nd
SPELL SAVE DC: 15

9 + 4

14 + 2

Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

4

)

=

4

Garrrk (Garrett) Trollblood Rogue:

19

short bow (+3)

Garrk (“Garrett”)

22

short bow (+3)

Garrk (“Garrett”)

5

rolling d6
(

3

)

=

3

Ted (Dustin):

18

Garrrk (Garrett) Trollblood Rogue:

15

STEALTH (5)
Garrk (“Garrett”)

Felor Trivaxith:

16

INITIATIVE (1)
Felor Trivaxith

16

ATHLETICS (6)
Felor Trivaxith

For Description Only
Divine Smite, Paladin
evocation 1

Components:

V,
S

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

SPELL SAVE DC: 13

24 + 4

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
3

PERCEPTION (1)
Felor Trivaxith

11
Piercing

Felor Trivaxith:

rolling 2d8
(

8

+

3

)

=

11

Ted (Dustin):

8 + 4

CONSTITUTION SAVE (2)

Linkon Australia Warforged Bard [david]:

12

Linkon Australia

7

rolling 1d20
(

16

)

=

16

Felor Trivaxith:

24 + 2

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
8
Piercing

Ted (Dustin):

rolling 1d6
(

2

)

=

2
13
Radiant

8
Nacrotic

Garrrk (Garrett) Trollblood Rogue:

5

short bow (+3)

Garrk (“Garrett”)

14

short bow (+3)

Garrk (“Garrett”)

6

rolling d6
(

4

)

=

4
19

STEALTH (5)
Garrk (“Garrett”)

Linkon Australia Warforged Bard [david]:

6

CONSTITUTION SAVE (0)
Linkon Australia

Felor Trivaxith:

19 + 3

CONSTITUTION SAVE (3)
Felor Trivaxith

Ted (Dustin):

14

CONSTITUTION SAVE (2)

Linkon Australia Warforged Bard [david]:

rolling 1d4
(

4

)

=

4

Felor Trivaxith:

20 + 3

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
12
Piercing

rolling d20
(

13

)

=

13

Ted (Dustin):

rolling 1d6
(

1

)

=

1
13
Radiant

Felor Trivaxith:

13 + 3

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.

Garrrk (Garrett) Trollblood Rogue:

19

short bow (+3)

Garrk (“Garrett”)

19

short bow (+3)

Garrk (“Garrett”)

4

rolling d6
(

4

)

=

4

Linkon Australia Warforged Bard [david]:

14

Linkon Australia

11

Dagger (+4)

Linkon Australia

Ted (Dustin):

15

CONSTITUTION SAVE (2)

Felor Trivaxith:

Divine Sense

Class: Paladin
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the Location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.

10

HISTORY (2)
Felor Trivaxith

Ted (Dustin):

10

HISTORY (2)

Garrrk (Garrett) Trollblood Rogue:

6

HISTORY (0)
Garrk (“Garrett”)

Linkon Australia Warforged Bard [david]:

10

HISTORY (1)
Linkon Australia

Felor Trivaxith:

12

INTIMIDATION (5)
Felor Trivaxith

12

INTIMIDATION (5)
Felor Trivaxith

7

DEXTERITY SAVE (1)
Felor Trivaxith

Ted (Dustin):

rolling 1d6
(

4

)

=

4
11

Longsword (+3)

rolling 1d8
(

1

)

=

1
6
Radiant

rolling 1d20
(

16

)

=

16

Garrrk (Garrett) Trollblood Rogue:

Weapon Mastery

:
NICK. Prerequisite: Light Property

When you make the extra attack of the Light property, you can make it as part of the Attack action, instead of as a Bonus Action. You can still make this extra attack only once per turn.

7

Garrk (“Garrett”)

4

Dagger 1 (+3)

Garrk (“Garrett”)

rolling d100
(

65

)

=

65

Linkon Australia Warforged Bard [david]:

For Description Only
Silvery Barbs
enchantment 1

Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 ft
Components:

V

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

SPELL SAVE DC: 13

13

Linkon Australia

12

Dagger (+4)

Linkon Australia

Felor Trivaxith:

19 + 2

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
7
Piercing

Ted (Dustin):

rolling 1d6
(

2

)

=

2
21

Longsword (+3)

3
Slashing

Garrrk (Garrett) Trollblood Rogue:

7

Garrk (“Garrett”)

14

Garrk (“Garrett”)

9

Dagger 1 (+3)

Garrk (“Garrett”)

rolling d20
(

15

)

=

15

Ted (Dustin):

19

CONSTITUTION (2)

15

CONSTITUTION (2)

Linkon Australia Warforged Bard [david]:

9

Linkon Australia

23

Linkon Australia

9

16

Dagger (+4)

Linkon Australia

rolling 1d4
(

1

)

=

1
rolling 1dF
(

)

=

-1

Linkon Australia Warforged Bard [david]:

18

INTIMIDATION (3)
Linkon Australia

6

HISTORY (1)
Linkon Australia

Felor Trivaxith:

14

HISTORY (2)
Felor Trivaxith

13 + 3

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.

Ted (Dustin):

rolling 1d6
(

2

)

=

2
11
Radiant

4

Longsword (+3)

rolling 1d100
(

85

)

=

85

Garrrk (Garrett) Trollblood Rogue:

7

short bow (+3)

Garrk (“Garrett”)

20

short bow (+3)

Garrk (“Garrett”)

1

rolling d6
(

4

)

=

4
4

Felor Trivaxith:

9

DEXTERITY SAVE (1)
Felor Trivaxith

Linkon Australia Warforged Bard [david]:

24

DEXTERITY SAVE (4)
Linkon Australia

rolling {2D4+2}
{

(

2

+

2

)

+2

}

=

6
rolling 1d4
(

1

)

=

1

Felor Trivaxith:

17

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
10
Piercing

Ted (Dustin):

rolling 1d6
(

1

)

=

1

Felor Trivaxith:

rolling 2d4
(

3

+

1

)

=

4

Ted (Dustin):

12
Radiant

Garrrk (Garrett) Trollblood Rogue:

18

short bow (+3)

Garrk (“Garrett”)

5

rolling d6
(

3

)

=

3

Ted (Dustin):

6
Nacrotic

Garrrk (Garrett) Trollblood Rogue:

15

short bow (+3)

Garrk (“Garrett”)

6

Ted (Dustin):

Healing Word
evocation 1
Range: 60ft
Components:

V
Duration:
Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
SPELL SAVE DC: 16

Eyes of Night

Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.


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