November 08, 2023 8:34PMLinkon Australia Warforged Bard [david]:YIKES!!!!!!
SANITY (0)
Linkon Australia
SANITY (0)
Linkon Australia
November 08, 2023 9:14PMGarrrk (Garrett) Trollblood Rogue:
STEALTH (5)
Garrk (“Garrett”)
November 08, 2023 9:14PMLinkon Australia Warforged Bard [david]:
STEALTH (2)
Linkon Australia
November 08, 2023 9:14PMTed (Dustin):
November 08, 2023 9:17PMLinkon Australia Warforged Bard [david]:
PERCEPTION (3)
Linkon Australia
November 08, 2023 9:17PMGarrrk (Garrett) Trollblood Rogue:
PERCEPTION (3)
Garrk (“Garrett”)
November 08, 2023 9:17PMTed (Dustin):
Aid
abjuration 2
Casting Time:
1 Action
Range: 30 Feet
Target:
Up to three creatures within range
Components:
V, S,
M (A tiny strip of white cloth)
Duration:
8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 15
Spirit Guardians
conjuration 2
Casting Time:
1 action
Components:
V, S,
M
Duration:
Concentration
10 Minutes
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
SPELL SAVE DC: 15
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
November 08, 2023 9:28PMGarrrk (Garrett) Trollblood Rogue:
INITIATIVE (3)
Garrk (“Garrett”)
November 08, 2023 9:28PMTed (Dustin):
November 08, 2023 9:28PMLinkon Australia Warforged Bard [david]:
INITIATIVE (2)
Linkon Australia
For Description Only
Faerie Fire
evocation 1
Casting Time: 1 action
Range: 60 feet
Target: Each object in a 20-foot cube within range
Duration: Concentration up to a minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.
SPELL SAVE DC: 13
November 08, 2023 9:35PMTed (Dustin):
For Description Only
Spiritual Weapon
evocation 2
Casting Time: 1 bonus action
Range: 60 Feet
Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d8 for every two slot levels above the 2nd
SPELL SAVE DC: 15
You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
— You grant it temporary hit points equal to 1d6 plus your cleric level.
— You end one effect on it causing it to be charmed or frightened.
November 08, 2023 9:42PMGarrrk (Garrett) Trollblood Rogue:
November 08, 2023 9:45PMTed (Dustin):
November 08, 2023 9:48PMGarrrk (Garrett) Trollblood Rogue:
STEALTH (5)
Garrk (“Garrett”)
November 08, 2023 9:48PMFelor Trivaxith:
INITIATIVE (1)
Felor Trivaxith
ATHLETICS (6)
Felor Trivaxith
For Description Only
Divine Smite, Paladin
evocation 1
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
SPELL SAVE DC: 13
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
PERCEPTION (1)
Felor Trivaxith
November 08, 2023 9:54PMFelor Trivaxith:
rolling 2d8
=
11
November 08, 2023 10:00PMTed (Dustin):
November 08, 2023 10:04PMLinkon Australia Warforged Bard [david]:
November 08, 2023 10:06PMFelor Trivaxith:
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
November 08, 2023 10:09PMTed (Dustin):
rolling 1d6
=
2
November 08, 2023 10:11PMGarrrk (Garrett) Trollblood Rogue:
STEALTH (5)
Garrk (“Garrett”)
November 08, 2023 10:14PMLinkon Australia Warforged Bard [david]:
CONSTITUTION SAVE (0)
Linkon Australia
November 08, 2023 10:14PMFelor Trivaxith:
CONSTITUTION SAVE (3)
Felor Trivaxith
November 08, 2023 10:17PMTed (Dustin):
November 08, 2023 10:18PMLinkon Australia Warforged Bard [david]:
rolling 1d4
=
4
November 08, 2023 10:20PMFelor Trivaxith:
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
November 08, 2023 10:24PMTed (Dustin):
rolling 1d6
=
1
November 08, 2023 10:29PMFelor Trivaxith:
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
November 08, 2023 10:30PMGarrrk (Garrett) Trollblood Rogue:
November 08, 2023 10:34PMLinkon Australia Warforged Bard [david]:
November 08, 2023 10:35PMTed (Dustin):
November 08, 2023 10:36PMFelor Trivaxith:
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the Location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
HISTORY (2)
Felor Trivaxith
November 08, 2023 10:37PMTed (Dustin):
November 08, 2023 10:38PMGarrrk (Garrett) Trollblood Rogue:
HISTORY (0)
Garrk (“Garrett”)
November 08, 2023 10:38PMLinkon Australia Warforged Bard [david]:
HISTORY (1)
Linkon Australia
November 08, 2023 10:40PMFelor Trivaxith:
INTIMIDATION (5)
Felor Trivaxith
INTIMIDATION (5)
Felor Trivaxith
DEXTERITY SAVE (1)
Felor Trivaxith
November 08, 2023 10:42PMTed (Dustin):
rolling 1d6
=
4
November 08, 2023 10:46PMGarrrk (Garrett) Trollblood Rogue:
NICK. Prerequisite: Light Property
When you make the extra attack of the Light property, you can make it as part of the Attack action, instead of as a Bonus Action. You can still make this extra attack only once per turn.
November 08, 2023 10:52PMLinkon Australia Warforged Bard [david]:
For Description Only
Silvery Barbs
enchantment 1
Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 ft
You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.
You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.
SPELL SAVE DC: 13
November 08, 2023 10:58PMFelor Trivaxith:
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
November 08, 2023 10:59PMTed (Dustin):
rolling 1d6
=
2
November 08, 2023 11:02PMGarrrk (Garrett) Trollblood Rogue:
November 08, 2023 11:04PMTed (Dustin):
November 08, 2023 11:09PMLinkon Australia Warforged Bard [david]:
November 08, 2023 11:10PMLinkon Australia Warforged Bard [david]:
INTIMIDATION (3)
Linkon Australia
HISTORY (1)
Linkon Australia
November 08, 2023 11:11PMFelor Trivaxith:
HISTORY (2)
Felor Trivaxith
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
November 08, 2023 11:14PMTed (Dustin):
rolling 1d6
=
2
November 08, 2023 11:16PMGarrrk (Garrett) Trollblood Rogue:
November 08, 2023 11:22PMFelor Trivaxith:
DEXTERITY SAVE (1)
Felor Trivaxith
November 08, 2023 11:22PMLinkon Australia Warforged Bard [david]:
DEXTERITY SAVE (4)
Linkon Australia
November 08, 2023 11:25PMFelor Trivaxith:
Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
November 08, 2023 11:25PMTed (Dustin):
rolling 1d6
=
1
November 08, 2023 11:26PMFelor Trivaxith:
rolling 2d4
=
4
November 08, 2023 11:26PMTed (Dustin):
November 08, 2023 11:28PMGarrrk (Garrett) Trollblood Rogue:
November 08, 2023 11:37PMTed (Dustin):
November 08, 2023 11:39PMGarrrk (Garrett) Trollblood Rogue:
November 08, 2023 11:44PMTed (Dustin):
Healing Word
evocation 1
Range: 60ft
Components:
V
Duration:
Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
SPELL SAVE DC: 16
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.