DL 27 – Yool be Choppin’

Yool possessed
Linkon Australia, Ted, Sao Ardo, Falor Trivaxith,

2023-12-09


The Winter Purchasing Holiday can be a stressful time…

Ted (Dustin):

7

CONSTITUTION SAVE (2)

Sao Ardo:

rolling 1d20 + 1
(

9

)

+1

=

10

Ted (Dustin):

18

INSIGHT (7)

sorry my internet sucks tonight

Linkon Australia, Warforged BArd:

For Description Only
Silvery Barbs
enchantment 1

Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 ft
Components:

V

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

SPELL SAVE DC: 13

Ted (Dustin):

13

PERSUASION (3)

rolling 1d4
(

3

)

=

3

Ted (Dustin):

For Description Only
Aid
abjuration 2

Casting Time: 1 Action
Range: 30 Feet
Target: Up to three creatures within range
Components:

V,
S,
M (A tiny strip of white cloth)
Duration: 8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 16

Felor Trivaxith:

For Description Only
Shield of Faith (bonus action)
abjuration 1

Casting Time: 1 bonus action
Range: 60 feet
Components:

V,
S,
M (a small parchment with holy text written on it)
Duration: Concentration up to 10 min
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
SPELL SAVE DC: 13

Ted (Dustin):

For Description Only
Moonbeam (twighlight)
evocation 2

Casting Time: 1 action
Range: 120 Feet
Components:

V,
S,
M
Duration: Concentration up to a 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
SPELL SAVE DC: 15

20

INSIGHT (7)

Sao Ardo:

rolling 1d20 + 2
(

13

)

+2

=

15
rolling 1d20 + 3
(

6

)

+3

=

9

Linkon Australia, Warforged BArd:

12

INITIATIVE (2)
Linkon Australia

Ted (Dustin):

17

INITIATIVE (-1)

16

INITIATIVE (-1)

Sao Ardo:

rolling 1d20 + 2
(

17

)

+2

=

19

Felor Trivaxith:

17

INITIATIVE (1)
Felor Trivaxith

Ted (Dustin):

For Description Only
Moonbeam (twighlight)
evocation 2

Casting Time: 1 action
Range: 120 Feet
Components:

V,
S,
M
Duration: Concentration up to a 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.

On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
SPELL SAVE DC: 15

rolling 2d10
(

4

+

10

)

=

14

Sao Ardo:

rolling 1d20 + 5
(

11

)

+5

=

16
rolling 2d20 + 3
(

7

+

20

)

+3

=

30
rolling 2d6 + 3
(

4

+

2

)

+3

=

9
rolling 4d6
(

2

+

4

+

1

+

1

)

=

8

Felor Trivaxith:

For Description Only
Searing Smite (bonus action)
evocation 1

Casting Time: 1 bonus action
Range: Self
Components:

V

Duration: Concentration up to 1 minute
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.

At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
SPELL SAVE DC: 13

21

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
5
Piercing

DC
13
1d6 fire each round
Constitution
Save


Ignites in flames. Each turn 1d6 fire on failed CON save. Goes out if pass.
8
Fire

Searing smite (bonus action)
Felor Trivaxith

Ted (Dustin):

9 + 2

120 feet

Linkon Australia, Warforged BArd:

For Description Only
Heroism
enchantment 1

Casting Time: 1 action
Range: touch
Components:

V,
S

Duration: Concentration up to 1 minute
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 13

Ted (Dustin):

For Description Only
Aid
abjuration 2

Casting Time: 1 Action
Range: 30 Feet
Target: Up to three creatures within range
Components:

V,
S,
M (A tiny strip of white cloth)
Duration: 8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 16

rolling 2d10
(

10

+

5

)

=

15

Sao Ardo:

rolling 1d20 + 5
(

5

)

+5

=

10
rolling 1d20 + 5
(

19

)

+5

=

24
rolling 1d20 + 5
(

5

)

+5

=

10
rolling 4d20
(

11

+

1

+

20

+

19

)

=

51
rolling 4d6
(

3

+

2

+

5

+

2

)

=

12

Felor Trivaxith:

14

30/120

Javelin (+6)

Felor Trivaxith


Range, thrown. Ammunition: 5

Linkon Australia, Warforged BArd:

rolling 1d4
(

4

)

=

4

Ted (Dustin):

rolling 2d10
(

7

+

6

)

=

13
18

CONSTITUTION SAVE (2)

Felor Trivaxith:

18

CONSTITUTION SAVE (3)
Felor Trivaxith

Sao Ardo:

rolling 1d20 + 5
(

12

)

+5

=

17

Buzzy Loo (GM):

rolling 6d6
(

1

+

4

+

4

+

3

+

5

+

4

)

=

21

Sao Ardo:

rolling 1d20 + 5
(

17

)

+5

=

22
rolling 2d6 + 3
(

4

+

5

)

+3

=

12
rolling 4d6
(

1

+

2

+

6

+

2

)

=

11

Ted (Dustin):

rolling 2d10
(

10

+

9

)

=

19

Linkon Australia, Warforged BArd:

rolling 1d4
(

3

)

=

3

Sao Ardo:

rolling 1d20 + 5
(

14

)

+5

=

19
rolling 2d6 + 3
(

4

+

2

)

+3

=

9
rolling 4d6
(

4

+

2

+

2

+

5

)

=

13

Felor Trivaxith:

10

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.

Ted (Dustin):

9

Longsword (+3)

rolling 2d10
(

10

+

6

)

=

16
Detect Magic
divination 1
(ritual)
Casting Time:
1 actuion
Components:

V, S
Duration:
Concentration
10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
SPELL SAVE DC: 16

Linkon Australia, Warforged BArd:

21

INSIGHT (3)
Linkon Australia

Ted (Dustin):

14

INSIGHT (7)

Sao Ardo:

rolling 1d20 + 1
(

3

)

+1

=

4

Ted (Dustin):

10

HIT DICE (D8+2)

Felor Trivaxith:

Divine Sense

Class: Paladin
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the Location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.

18

INSIGHT (1)
Felor Trivaxith

Linkon Australia, Warforged BArd:

11

STEALTH (2)
Linkon Australia

10

PERFORMANCE (5)
Linkon Australia

16

INITIATIVE (2)
Linkon Australia

Ted (Dustin):

14

INITIATIVE (-1)

16

INITIATIVE (-1)

Sao Ardo:

rolling 1d20 + 2
(

14

)

+2

=

16

Felor Trivaxith:

7

INITIATIVE (1)
Felor Trivaxith

Sao Ardo:

rolling 1d20 + 5
(

7

)

+5

=

12

Linkon Australia, Warforged BArd:

rolling 1d4
(

1

)

=

1

Ted (Dustin):

For Description Only
Bless
abjuration 1

Casting Time: 1 action
Target: 30 Feet
Components:

V,
S,
M
Duration: Concentration 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Sao Ardo:

rolling 1d20 + 5
(

9

)

+5

=

14
rolling 1d20 + 5
(

18

)

+5

=

23
rolling 1d8
(

4

)

=

4

Felor Trivaxith:

9

Lance (+6)

Felor Trivaxith


reach, special (two handed except when mounted). Disadvantage when in 5 ft.

Linkon Australia, Warforged BArd:

14

Linkon Australia

7

Dagger (+4)

Linkon Australia

Ted (Dustin):

Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

1

)

=

1

Sao Ardo:

rolling 1d20 + 6
(

17

)

+6

=

23
rolling 1d20 + 6
(

7

)

+6

=

13
rolling 1d8
(

4

)

=

4
rolling 1d100
(

61

)

=

61

Linkon Australia, Warforged BArd:

9

Linkon Australia

18

Dagger (+4)

Linkon Australia

rolling 1d4
(

2

)

=

2

Ted (Dustin):

5 + 1

Longsword (+3)

rolling 1d6
(

4

)

=

4

Linkon Australia, Warforged BArd:

For Description Only
Silvery Barbs
enchantment 1

Casting Time: 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
Range: 60 ft
Components:

V

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

SPELL SAVE DC: 13

Felor Trivaxith:

23

Lance (+6)

Felor Trivaxith


reach, special (two handed except when mounted). Disadvantage when in 5 ft.
15

Lance (+6)

Felor Trivaxith


reach, special (two handed except when mounted). Disadvantage when in 5 ft.
rolling 1d10
(

3

)

=

3

Sao Ardo:

rolling 1d20 + 6
(

17

)

+6

=

23
rolling 1d20 + 6
(

5

)

+6

=

11
rolling 1d8
(

5

)

=

5

Linkon Australia, Warforged BArd:

13

Linkon Australia

14

Linkon Australia

24

Dagger (+4)

Linkon Australia

16

Dagger (+4)

Linkon Australia

rolling 1d4
(

4

)

=

4

Ted (Dustin):

12 + 2

Longsword (+3)

11 + 3

Longsword (+3)

Felor Trivaxith:

23

Felor Trivaxith


Longsword plus 1d4 against spiders, rats, and snakes.
19

Lance (+6)

Felor Trivaxith


reach, special (two handed except when mounted). Disadvantage when in 5 ft.
rolling 1d10
(

1

)

=

1

Sao Ardo:

rolling 1d20 + 6
(

1

)

+6

=

7
rolling 1d20 + 6
(

16

)

+6

=

22
rolling 1d8
(

1

)

=

1

Felor Trivaxith:

Divine Sense

Class: Paladin
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the Location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.

19

STEALTH (1)
Felor Trivaxith

Linkon Australia, Warforged BArd:

9

STEALTH (2)
Linkon Australia

7

PERFORMANCE (5)
Linkon Australia

Ted (Dustin):

9

INITIATIVE (-1)

12

INITIATIVE (-1)

Sao Ardo:

rolling 1d20 + 2
(

12

)

+2

=

14

Linkon Australia, Warforged BArd:

12

INITIATIVE (2)
Linkon Australia

Felor Trivaxith:

16

INITIATIVE (1)
Felor Trivaxith

16

INTIMIDATION (5)
Felor Trivaxith

rolling d6
(

1

)

=

1

Linkon Australia, Warforged BArd:

rolling 1d4
(

2

)

=

2

Ted (Dustin):

Spirit Guardians
conjuration 2
Casting Time:
1 action
Components:

V, S,
M
Duration:
Concentration
10 Minutes
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
SPELL SAVE DC: 16

rolling 3d8
(

6

+

4

+

3

)

=

13
rolling 3d8
(

7

+

1

+

4

)

=

12
rolling 3d8
(

1

+

5

+

1

)

=

7

Felor Trivaxith:

rolling 2d4
(

4

+

3

)

=

7
24 + 2

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
9
Piercing

Sao Ardo:

rolling 1d20 + 6
(

11

)

+6

=

17
rolling 1d20 + 6
(

2

)

+6

=

8
rolling 1d8
(

1

)

=

1
rolling 1d20 + 6
(

17

)

+6

=

23
rolling 1d20 + 6
(

12

)

+6

=

18
rolling 1d8
(

7

)

=

7

Linkon Australia, Warforged BArd:

rolling {3D6}
{

(

1

+

3

+

3

)

}

=

7

Ted (Dustin):

For Description Only
Toll the Dead
necromancy cantrip

Range: 60 feet
Components:

V,
S

Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 16

8
Nacrotic

rolling 2d8
(

4

+

6

)

=

10
rolling 2d8
(

1

+

2

)

=

3

Felor Trivaxith:

For Description Only
Searing Smite (bonus action)
evocation 1

Casting Time: 1 bonus action
Range: Self
Components:

V

Duration: Concentration up to 1 minute
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames.

At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
SPELL SAVE DC: 13

23 + 2

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
5
Piercing

DC
13
1d6 fire each round
Constitution
Save


Ignites in flames. Each turn 1d6 fire on failed CON save. Goes out if pass.
2
Fire

Searing smite (bonus action)
Felor Trivaxith

Ted (Dustin):

rolling 2d8
(

5

+

4

)

=

9

Felor Trivaxith:

rolling d6
(

5

)

=

5

Sao Ardo:

rolling 1d20 + 6
(

14

)

+6

=

20
rolling 1d20 + 6
(

11

)

+6

=

17
rolling 1d8
(

8

)

=

8
rolling 1d20 + 6
(

16

)

+6

=

22
rolling 1d20 + 6
(

14

)

+6

=

20
rolling 1d8
(

4

)

=

4

Linkon Australia, Warforged BArd:

rolling 1d4
(

1

)

=

1

Ted (Dustin):

7
Nacrotic

rolling 2d8
(

4

+

2

)

=

6

Felor Trivaxith:

Protection

Class: Paladin lvl2
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
rolling 2d4
(

3

+

2

)

=

5

Ted (Dustin):

rolling 2d8
(

2

+

1

)

=

3

Sao Ardo:

rolling 1d20 + 6
(

10

)

+6

=

16
rolling 1d20 + 6
(

10

)

+6

=

16
rolling 1d8
(

4

)

=

4
rolling 1d20 + 6
(

15

)

+6

=

21
rolling 1d20 + 6
(

12

)

+6

=

18
rolling 1d8
(

3

)

=

3

Linkon Australia, Warforged BArd:

15

Linkon Australia

7

rolling 1d100
(

55

)

=

55

Ted (Dustin):

11
Nacrotic

rolling 2d8
(

4

+

6

)

=

10

Sao Ardo:

rolling 1d20 + -1
(

1

)

+-1

=

0


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