DL 28 – Bill & Garth Something Something

Garrrk ("Garret"), Falor Trivaxith, Sao Ardo, Ted, Linkon Australia,

2023-12-17


In which things get pretty silly – even for us.

Garrrk (Garrett) Trollblood Rogue:

14

INITIATIVE (3)
Garrk (“Garrett”)

Felor Trivaxith:

13

INITIATIVE (1)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 2
(

11

)

+2

=

13

Ted (Dustin):

16

INITIATIVE (-1)

3

INITIATIVE (-1)

Spirit Guardians
conjuration 2
Casting Time:
1 action
Components:

V, S,
M
Duration:
Concentration
10 Minutes
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
SPELL SAVE DC: 16

rolling 3d8
(

6

+

6

+

7

)

=

19

Garrrk (Garrett) Trollblood Rogue:

15

Garrk (“Garrett”)


3 x per long rest
7
2
psychic

4

Dagger 2 (+0)

Garrk (“Garrett”)

6

CONSTITUTION SAVE (3)
Garrk (“Garrett”)

Felor Trivaxith:

7

CONSTITUTION SAVE (3)
Felor Trivaxith

7

CONSTITUTION SAVE (3)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

8

)

+5

=

13
rolling 2d6 + 3
(

5

+

2

)

+3

=

10

Felor Trivaxith:

20

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
7
Piercing

Garrrk (Garrett) Trollblood Rogue:

15

Garrk (“Garrett”)


3 x per long rest
5
3
psychic

17

Dagger 2 (+0)

Garrk (“Garrett”)

3

Felor Trivaxith:

rolling d10
(

10

)

=

10

Dungeon Viewer:13 ep, a journal of heresies, a pouch of glass marbles

16 cp, a flask of water, a magnifying glass (100 gp), ten candles in a small pouch (1 sp)

17 sp, a herbal poultice, a pouch of multi-colored chalk (1 sp)

17 cp, a turnip, an empty vial

Ted (Dustin):

10

ARCANA (0)

Sao Ardo (human barbarian):

rolling 1d20 + -1
(

15

)

+-1

=

14

Ted (Dustin):

Guidance
divination cantrip
Components:

V, S,
M
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
SPELL SAVE DC: 16

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

17

)

+5

=

22

Ted (Dustin):

25

PERCEPTION (5)

Felor Trivaxith:

17

PERCEPTION (1)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 3
(

1

)

+3

=

4

Garrrk (Garrett) Trollblood Rogue:

21

PERCEPTION (3)
Garrk (“Garrett”)

Felor Trivaxith:

Emissary of the Sea

Racial: Triton
Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.

Garrrk (Garrett) Trollblood Rogue:

8

INITIATIVE (3)
Garrk (“Garrett”)

Ted (Dustin):

7

INITIATIVE (-1)

7

INITIATIVE (-1)

Sao Ardo (human barbarian):

rolling 1d20 + 2
(

17

)

+2

=

19

Felor Trivaxith:

15

INITIATIVE (1)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

6

)

+5

=

11

Felor Trivaxith:

20

PERCEPTION (1)
Felor Trivaxith

9

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
Protection

Class: Paladin lvl2
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

12

)

+5

=

17
rolling 1d20 + 5
(

10

)

+5

=

15

Garrrk (Garrett) Trollblood Rogue:

22

Garrk (“Garrett”)


3 x per long rest
6
3
psychic

19

Dagger 2 (+0)

Garrk (“Garrett”)

4

Ted (Dustin):

Bless
abjuration 1
Casting Time:
1 action
Target:
30 Feet
Components:

V, S,
M
Duration:
Concentration
1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 16

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

5

)

+5

=

10
rolling 1d20 + 5
(

9

)

+5

=

14
rolling 1d4
(

1

)

=

1

Felor Trivaxith:

11 + 2

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

10

)

+5

=

15
rolling 1d20 + 5
(

12

)

+5

=

17
rolling 1d4
(

4

)

=

4

Garrrk (Garrett) Trollblood Rogue:

21

STRENGTH SAVE (1)
Garrk (“Garrett”)

4

Garrk (“Garrett”)


3 x per long rest
rolling d100
(

5

)

=

5
3

Dagger 2 (+0)

Garrk (“Garrett”)

Ted (Dustin):

9
Nacrotic

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

20

)

+5

=

25
rolling 1d20 + 5
(

19

)

+5

=

24
rolling 2d6 + 3
(

6

+

1

)

+3

=

10

Ted (Dustin):Harvest Divine Power

2nd-level cleric feature

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

Garrrk (Garrett) Trollblood Rogue:

4

HIT DICE (D8+3)
Garrk (“Garrett”)

Felor Trivaxith:

6

HIT DICE (D10+3)
Felor Trivaxith

18

PERCEPTION (1)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + -1
(

3

)

+-1

=

2

Ted (Dustin):

Eyes of Night

Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

13

HISTORY (2)

rolling 1d4
(

3

)

=

3

Felor Trivaxith:

8

PERFORMANCE (3)
Felor Trivaxith

Garrrk (Garrett) Trollblood Rogue:

rolling d20
(

5

)

=

5
rolling d20
(

13

)

=

13

Sao Ardo (human barbarian):

rolling 1d20 + 1
(

4

)

+1

=

5
rolling 1d20 + 1
(

5

)

+1

=

6

Garrrk (Garrett) Trollblood Rogue:

24

DEXTERITY SAVE (5)
Garrk (“Garrett”)

Felor Trivaxith:

18 + 3

DEXTERITY SAVE (1)
Felor Trivaxith

Ted (Dustin):

8

DEXTERITY (-1)

Sao Ardo (human barbarian):

rolling 1d20 + 2
(

20

)

+2

=

22
rolling 1d20 + 2
(

15

)

+2

=

17

Ted (Dustin):

rolling {2D4+2}
{

(

3

+

3

)

+2

}

=

8
rolling {1D4+9}
{

(

1

)

+9

}

=

10
Aid
abjuration 2
Casting Time:
1 Action
Range: 30 Feet
Target:
Up to three creatures within range
Components:

V, S,
M (A tiny strip of white cloth)
Duration:
8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 16

Felor Trivaxith:

2

PERCEPTION (1)
Felor Trivaxith

Ted (Dustin):

10

PERCEPTION (5)

Sao Ardo (human barbarian):

rolling 1d20 + 3
(

12

)

+3

=

15

Garrrk (Garrett) Trollblood Rogue:

19

PERCEPTION (3)
Garrk (“Garrett”)

Felor Trivaxith:

10

INSIGHT (1)
Felor Trivaxith

7

PERCEPTION (1)
Felor Trivaxith

Linkon Australia, Warforged BArd:

11

INTIMIDATION (3)
Linkon Australia

10

INVESTIGATION (1)
Linkon Australia

14

PERCEPTION (3)
Linkon Australia

Ted (Dustin):

3

INITIATIVE (-1)

Felor Trivaxith:

10

INITIATIVE (1)
Felor Trivaxith

Linkon Australia, Warforged BArd:

11

INITIATIVE (2)
Linkon Australia

Garrrk (Garrett) Trollblood Rogue:

12

INITIATIVE (3)
Garrk (“Garrett”)

Sao Ardo (human barbarian):

rolling 1d20 + 2
(

7

)

+2

=

9

Felor Trivaxith:

16 + 3

30/120

Javelin (+6)

Felor Trivaxith


Range, thrown. Ammunition: 5
9
piercing

Garrrk (Garrett) Trollblood Rogue:

23

short bow (+3)

Garrk (“Garrett”)

8

rolling d6
(

4

)

=

4
9

STEALTH (5)
Garrk (“Garrett”)

Linkon Australia, Warforged BArd:

rolling {1D8+5}
{

(

5

)

+5

}

=

10

Felor Trivaxith:

For Description Only
Thunderous smite (bonus action)
abjuration 1

Casting Time: 1 bonus action
Range: self
Components:

V

Duration: Concentration up to 1 minute
The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
SPELL SAVE DC: 13

9 + 6

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
7
Piercing

DC
13
push 10 ft, knock prone
Strength
Save


The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
8
thunder

Thunderous smite
Felor Trivaxith

9

CONSTITUTION SAVE (3)
Felor Trivaxith

13

CONSTITUTION SAVE (3)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

15

)

+5

=

20
rolling 1d6
(

5

)

=

5

Ted (Dustin):

For Description Only
Bless
abjuration 1

Casting Time: 1 action
Target: 30 Feet
Components:

V,
S,
M
Duration: Concentration 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Garrrk (Garrett) Trollblood Rogue:

7

short bow (+3)

Garrk (“Garrett”)

6

short bow (+3)

Garrk (“Garrett”)

Linkon Australia, Warforged BArd:

rolling {1D4}
{

(

1

)

}

=

1

Felor Trivaxith:

rolling 2d4
(

4

+

3

)

=

7
8 + 1

30/120

Javelin (+6)

Felor Trivaxith


Range, thrown. Ammunition: 5

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

4

)

+5

=

9

Garrrk (Garrett) Trollblood Rogue:

18

CONSTITUTION SAVE (3)
Garrk (“Garrett”)

Ted (Dustin):

15

CONSTITUTION SAVE (2)

Linkon Australia, Warforged BArd:

8

CONSTITUTION SAVE (0)
Linkon Australia

Sao Ardo (human barbarian):

rolling 1d4
(

4

)

=

4

Linkon Australia, Warforged BArd:

rolling 1d4
(

3

)

=

3
19

CONSTITUTION SAVE (0)
Linkon Australia

rolling 1d4
(

3

)

=

3

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

9

)

+5

=

14
rolling 1d20 + 5
(

1

)

+5

=

6
rolling 1d6
(

5

)

=

5
rolling 1d6
(

3

)

=

3

Ted (Dustin):

Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

1

)

=

1

Garrrk (Garrett) Trollblood Rogue:

8

short bow (+3)

Garrk (“Garrett”)

18

short bow (+3)

Garrk (“Garrett”)

7

rolling d6
(

5

)

=

5

Felor Trivaxith:

15 + 2

20/60
Felor Trivaxith


Range, Thrown, Versatile. Mastery – when you hit, creature prone on failed con save DC 8 + proficiency bonus + ability modifier of attack roll.
8
Piercing

Protection

Class: Paladin lvl2
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

18

)

+5

=

23
rolling 1d20 + 5
(

14

)

+5

=

19
rolling 2d6 + 3
(

3

+

3

)

+3

=

9

Linkon Australia, Warforged BArd:

10

INVESTIGATION (1)
Linkon Australia

25

PERFORMANCE (5)
Linkon Australia

Dungeon Viewer:CALAMITY KAZOO

Wondrous item, rare (requires attunement by a bard)

This kazoo has 10 charges, which are used to fuel the spells

within it. While playing the kazoo, you can use your action to cast

one of the following spells from it: thunderwave (1 charge) or

shatter (2 charges). No components are required. The saving

Dungeon Viewer:throw DC for each spell is 15.

The kazoo regains 1d6 + 4 expended charges each day at

dawn. If you expend the kazoo’s last charge, roll a d20. On a 1,

the kazoo explodes. All creatures within 15 feet of the kazoo must

make a DC 15 Constitution saving throw or take 3d8 damage. On

a successful save, a creature takes half damage. You make the

Dungeon Viewer:saving throw with disadvantage.

Linkon Australia, Warforged BArd:

rolling {2D4+2}
{

(

2

+

1

)

+2

}

=

5

Felor Trivaxith:

13

PERCEPTION (1)
Felor Trivaxith

Ted (Dustin):

7

PERCEPTION (5)

Felor Trivaxith:

15

STRENGTH SAVE (4)
Felor Trivaxith

5

STRENGTH (4)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 3
(

14

)

+3

=

17

Felor Trivaxith:

rolling d4
(

4

)

=

4

Dungeon Viewer:23 cp, a, a sling and 10 bullets (1 sp, 2 cp)

12 sp, a pouch of medicinal herbs, a small hammer and chisel (2 gp)

Ted (Dustin):

6

PERCEPTION (5)

Felor Trivaxith:

20

PERCEPTION (1)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 3
(

13

)

+3

=

16

Ted (Dustin):

rolling 1d20
(

9

)

=

9

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

16

)

+5

=

21

Linkon Australia, Warforged BArd:

15

PERFORMANCE (5)
Linkon Australia

Sao Ardo (human barbarian):

rolling 1d20 + 5
(

9

)

+5

=

14
rolling 1d20 + 5
(

12

)

+5

=

17

Dungeon Viewer:1700 cp, 1300 sp, 90 gp, 4 x diamond (50 gp), a bone miniature (of a castle) adorned with topaz (25 gp), a carved mini minotaur horn in a jar (mimic), a leather vest tooled with draconic scales (25 gp), a pewter flower brooch set with a rosette of chrysoberyl (25 gp), a silver salt cellar inlaid with a filigree of electrum (25 gp), a steel circlet etched with draconic runes (25 gp), a wooden orb inlaid with copper (25 gp)

Ted (Dustin):

Detect Magic
divination 1
(ritual)
Casting Time:
1 actuion
Components:

V, S
Duration:
Concentration
10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
SPELL SAVE DC: 16

Sao Ardo (human barbarian):

rolling 1d20
(

10

)

=

10
rolling 1d20 + -1
(

5

)

+-1

=

4
rolling 1d20 + -1
(

1

)

+-1

=

0

Felor Trivaxith:

14

PERCEPTION (1)
Felor Trivaxith

Sao Ardo (human barbarian):

rolling 1d20 + 3
(

10

)

+3

=

13

Linkon Australia, Warforged BArd:

14

PERCEPTION (3)
Linkon Australia

9

PERFORMANCE (5)
Linkon Australia


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