DL 13 – Reinventing

Ronni Souther, Ted, Lemme Oakstorm, Sao Ardo,
Deadventurer's League
2023-06-09


  • Elias Fritzenhammer, the first potential guild recruit, has added 17 more prospects. He was given the title of Membership Manager by Ted.
  • He expresses many ideas for making money and reputation – everything is potential bonus for the guild. Wants to monetize the portal hub. Is down  with making the world the better place. He seems trustworthy (high roll verified)
  • A man comes into the Tea Kettle half dead yelling about how the party lied about saying they cleared the undead threat from the mine. He and some friends had gone in and got attacked…
  • The party heads to the mine to continue exploring and see what is up with the tale they heard
  • The entrance area is littered with dead, mangled bodies and the heavy wooden doors are wedged shut but something is slamming into them and clawing to get through
  • Some Zombies are dispatched.
  • Sao falls asleep
  • The undead leader appears to have inhabited another host (he’s a Revenant) and another battle ensues

Ronni Souther {sorcerer} david:

Brewer’s Supplies Proficiency

Racial: Dwarf
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Brewer’s Supplies Proficiency

Racial: Dwarf
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Brewer’s Supplies Proficiency

Racial: Dwarf
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Brewer’s Supplies Proficiency

Racial: Dwarf
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
6

Fire bolt(+4)

Ronni Souther
5
PERSUASION (4)
Ronni Souther

Ronni Souther {sorcerer} david:

For Description Only
Fire Bolt
evocation cantrip
Casting Time:120 ft

Components:

V,
S

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
SPELL SAVE DC: 12

Ted (Dustin):

rolling 4d6

(

6

+

1

+

6

+

4

)

=

17

Ronni Souther {sorcerer} david:

16
INSIGHT (3)
Ronni Souther

Ted (Dustin):

18
12
INSIGHT (6)
rolling 1d4

(

3

)

=

3
7
11
RELIGION (2)

Lemme:

12
HISTORY (0)
Lemmy

Ronni Souther {sorcerer} david:

15
RELIGION (2)
Ronni Souther

Ted (Dustin):

rolling 1d4

(

1

)

=

1

Lemme:

19
NATURE (0)
Lemmy

Ted (Dustin):

18
18
PERCEPTION (4)
rolling 1d4

(

1

)

=

1

Lemme:Is that the map, or did Duane draw a penis?

Ted (Dustin):

Eyes of Night

Class: Twilight cleric/level 1

Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

Vigilant Blessing

Class: Twilight cleric/level 1
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
For Description Only
Guidance
divination cantrip

Components:

V,
S,
M

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
SPELL SAVE DC: 14

Ronni Souther {sorcerer} david:

6
STEALTH (1)
Ronni Souther

Lemme:

13
STEALTH (2)
Lemme

Ronni Souther {sorcerer} david:

16
PERSUASION (4)
Ronni Souther

Lemme:The Fungeon dungeon has Funions

19
INSIGHT (1)
Lemme

Ted (Dustin):

11
13
INSIGHT (6)

Ronni Souther {sorcerer} david:

17
INSIGHT (3)
Ronni Souther
15
CHARISMA (2)
Ronni Souther

Ted (Dustin):

2
18
CHARISMA (1)

Lemme:

5
CHARISMA (-1)
Lemme

Ted (Dustin):

26
9
INSIGHT (6)
rolling 1d4

(

4

)

=

4
16
6
CHARISMA (1)

Lemme:

15
CHARISMA (-1)
Lemme

Ronni Souther {sorcerer} david:

8
CHARISMA (2)
Ronni Souther

Lemme:

11
CHARISMA (-1)
Lemme

Ronni Souther {sorcerer} david:

12
CHARISMA (2)
Ronni Souther
16
CONSTITUTION (3)
Ronni Souther
13
CONSTITUTION SAVE (5)
Ronni Souther

Ted (Dustin):

5
5
CONSTITUTION (2)
16
10
HISTORY (2)
rolling 1d4

(

1

)

=

1

Ronni Souther {sorcerer} david:

4
INITIATIVE (1)
Ronni Souther

Ted (Dustin):

19
INITIATIVE (-1)

Lemme:

17
INITIATIVE (2)
Lemme

Ronni Souther {sorcerer} david:

rolling d20

(

6

)

=

6

Ted (Dustin):

For Description Only
Bless
abjuration 1
Casting Time:1 action
Target:30 Feet

Components:

V,
S,
M

Duration: Concentration 1 minute

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Lemme:

rolling 1d20 + 5

(

15

)

+5

=

20
rolling 1d8 + 3

(

5

)

+3

=

8

Ronni Souther {sorcerer} david:

18

Fire bolt(+4)

Ronni Souther
5
14
WISDOM SAVE (1)
Ronni Souther
rolling d4

(

3

)

=

3

Ted (Dustin):

Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2

You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6

(

6

)

=

6

Lemme:

rolling 1d20 + 5

(

17

)

+5

=

22
rolling 1d8 + 3

(

4

)

+3

=

7

Ronni Souther {sorcerer} david:

11

Fire bolt(+4)

Ronni Souther
rolling 1d4

(

3

)

=

3
9

Ted (Dustin):

14
13
WISDOM SAVE (6)
rolling 1d4

(

1

)

=

1
rolling 1d6

(

3

)

=

3
Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2

You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d4

(

2

)

=

2

Ted (Dustin):

17
Radiant
For Description Only
Guiding Bolt
evocation 1
Range:120 feet
Target:A creature of your choice within range

Components:

V,
S

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 14

Lemme:

rolling 1d20 + 5

(

5

)

+5

=

10
rolling 1d20 + 5

(

13

)

+5

=

18
rolling 1d4

(

2

)

=

2
rolling 1d8 + 3

(

2

)

+3

=

5
rolling d6

(

2

)

=

2

Ronni Souther {sorcerer} david:

23

Fire bolt(+4)

Ronni Souther
5
9
WISDOM SAVE (1)
Ronni Souther
rolling 1d4

(

3

)

=

3

Ted (Dustin):

rolling 1d4

(

2

)

=

2
12
Radiant
rolling 1d6

(

1

)

=

1

Lemme:

rolling 1d20 + 5

(

1

)

+5

=

6
rolling 1d4

(

2

)

=

2
rolling 1d20 + 5

(

5

)

+5

=

10
rolling 1d4

(

1

)

=

1

Ronni Souther {sorcerer} david:

21

Fire bolt(+4)

Ronni Souther
5

Ted (Dustin):

For Description Only
Word of Radiance
evocation cantrip
Range:5 feet

Components:

V,M (a holy symbol)

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
SPELL SAVE DC: 14


/home/linhost.design519.com/mycrap/wp-content/themes/astra/single.php