DL 11 – May 19



2023-05-19


Dungeon Viewer:

4

HIT DICE (D6+3)
Ronni Souther

Craw:

4

HIT DICE (D10+2)

Dungeon Viewer:

20

INVESTIGATION (0)
Ronni Souther

Craw:At 1st level, you’ve learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves’ tools or artisan’s tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:

The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.

The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.

A static visual effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.

The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.

Craw:You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.

2

SURVIVAL (1)
7D6

11
7

SURVIVAL (1)

14

PERCEPTION (1)
7D6

8
7

PERCEPTION (1)

Dungeon Viewer:

OTHER PROFICIENCY
Dwarf
24

Stonecunning (4)
Ronni Souther

Craw:

10
12

RELIGION (1)

Ronni Souther {sorcerer} david:

23

Stonecunning (4)
Ronni Souther

Tides of Chaos

Class: Wild Magic Sorcerer
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

Font of Magic

Class: 2n lvl Sorcerer
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.
Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest.
Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
Creating Spell Slots
Spell Slot Level Sorcery Point
Cost
1st 2
2nd 3
3rd 5
4th 6
5th 7

rolling d20
(

14

)

=

14

Craw:

11

Specialized design Tinker’s Tools (3)
7D6

“Hot August garbage corpse”

20

INITIATIVE (1)
7D6

Ronni Souther {sorcerer} david:

4

INITIATIVE (1)
Ronni Souther

Craw:

21

120
7D6

7D6:check

10
fire

Ronni Souther {sorcerer} david:

9

Fire bolt (+4)

Ronni Souther

6

7D6:

6

120
7D6

3
fire

rolling d100
(

11

)

=

11
This gem has hair on it

Ronni Souther {sorcerer} david:

18

Ronni Souther

1

7D6:

20

120
7D6

3
fire

6
fire

Ronni Souther {sorcerer} david:

17

Fire bolt (+4)

Ronni Souther

5

7D6:

9

120
7D6

9

Ronni Souther {sorcerer} david:

14

PERCEPTION (1)
Ronni Souther

7D6:“Narcana check”: what cops do

Ronni Souther {sorcerer} david:

Dark Vision

Racial: Dwarf
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.


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