In which a party of guild members go missing and the party encounters a returning terror
September 16, 2023 8:16PMOlu Sundre, Plasmoid Druid [david]:
V, S,
M
September 16, 2023 8:31PM7D6 (Autognome Artificer):Level 2 hp: 1d8 + con mod
)
+2
=
September 16, 2023 9:02PMOlu Sundre, Plasmoid Druid [david]:
Acid Vial (+1)
September 16, 2023 9:06PM7D6 (Autognome Artificer):
:
At 2nd level, you’ve gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items.
Infusions Known
When you gain this feature, pick four artificer infusions to learn. You learn additional infusions of your choice when you reach certain levels in this class, as shown in the Infusions Known column of the Artificer table.
Whenever you gain a level in this class, you can replace one of the artificer infusions you learned with a new one.
Armor of Tools (UA)
Item: A suit of armor
As an action, a creature wearing this infused armor can integrate into it artisan’s tools or thieves’ tools. The tools remain integrated in the armor for 8 hours or until the wearer removes the tools as an action. The armor can have only one tool integrated at a time. The wearer can add its Intelligence modifier to any ability checks it makes with the integrated tool. The wearer must have a hand free to use the tool.
Boots of the Winding Path
Prerequisite: 6th-level artificer
Item: A pair of boots (requires attunement)
While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.
Enhanced Defense
Item: A suit of armor or a shield
A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item.
The bonus increases to +2 when you reach 10th level in this class.
Enhanced Weapon
Item: A simple or martial weapon
This magic weapon grants a +1 bonus to attack and damage rolls made with it.
The bonus increases to +2 when you reach 10th level in this class.
September 16, 2023 9:08PMOlu Sundre, Plasmoid Druid [david]:
(ritual)
1 action
self
V, S
Concentration
up to a minute
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
September 16, 2023 9:31PM7D6 (Autognome Artificer):
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If the Mending spell is cast on you, you can expend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from common spells that preserve life but that normally don’t affect Constructs: Cure Wounds, Healing Word, and Spare the Dying.
:
September 16, 2023 9:41PM7D6 (Autognome Artificer):Armor of Tools (UA)
September 16, 2023 9:50PM7D6 (Autognome Artificer):Yonge st
September 16, 2023 9:55PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 9:55PMTed (Dustin):
September 16, 2023 9:55PM7D6 (Autognome Artificer):
:
At 1st level, you’ve learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves’ tools or artisan’s tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:
The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
A static visual effect appears on one of the object’s surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.
You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
September 16, 2023 9:57PMTed (Dustin):
September 16, 2023 9:57PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 9:57PMTed (Dustin):
September 16, 2023 10:05PM7D6 (Autognome Artificer):
:
Prerequisite: Ammunition, Finesse, or Light Property
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
September 16, 2023 10:12PMOlu Sundre, Plasmoid Druid [david]:
Chill Touch (+5)
September 16, 2023 10:13PMTed (Dustin):
1 Action
Up to three creatures within range
V, S,
M (A tiny strip of white cloth)
8 hours
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
September 16, 2023 10:20PM7D6 (Autognome Artificer):Magical Tinkering
September 16, 2023 10:20PM7D6 (Autognome Artificer):The chosen property lasts indefinitely. As an action, you can touch the object and end the property early.
September 16, 2023 10:33PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 10:34PMTed (Dustin):
5
Slashing
September 16, 2023 10:37PM7D6 (Autognome Artificer):
September 16, 2023 10:40PMOlu Sundre, Plasmoid Druid [david]:
Chill Touch (+5)
September 16, 2023 10:41PMTed (Dustin):
6
Slashing
September 16, 2023 10:48PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 10:48PMTed (Dustin):
September 16, 2023 10:48PM7D6 (Autognome Artificer):
September 16, 2023 10:52PMOlu Sundre, Plasmoid Druid [david]:
(ritual)
1 action
self
V, S
10 minutes
)
=
September 16, 2023 11:04PMTed (Dustin):
September 16, 2023 11:04PM7D6 (Autognome Artificer):
September 16, 2023 11:13PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 11:13PMTed (Dustin):
)
=
September 16, 2023 11:16PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 11:16PMTed (Dustin):
September 16, 2023 11:20PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 11:20PMTed (Dustin):
)
=
September 16, 2023 11:23PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 11:23PMTed (Dustin):
)
=
1 action
30 Feet
V, S,
M
Concentration
1 minute
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
September 16, 2023 11:30PMOlu Sundre, Plasmoid Druid [david]:
September 16, 2023 11:30PMTed (Dustin):
1 bonus action
V, S
1 minute
9
Radiant
)
=
12
Nacrotic
September 16, 2023 11:37PMTed (Dustin):
)
=
September 16, 2023 11:43PMOlu Sundre, Plasmoid Druid [david]:
Chill Touch (+5)
September 16, 2023 11:47PMTed (Dustin):
Class: Twilight Cleric level 2
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
— You grant it temporary hit points equal to 1d6 plus your cleric level.
— You end one effect on it causing it to be charmed or frightened.
)
+3
}
=
12
Radiant
V
Instantaneous
)
+4
}
=
)
+3
}
=
September 16, 2023 11:56PMTed (Dustin):
Class: Twilight Cleric level 2
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
— You grant it temporary hit points equal to 1d6 plus your cleric level.
— You end one effect on it causing it to be charmed or frightened.
12
Radiant
September 17, 2023 12:00AMOlu Sundre, Plasmoid Druid [david]:
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+3
}
=
)
=
)
+3
}
=
)
=
+
)
+1
}
=
)
+1
}
=
September 17, 2023 12:07AMTed (Dustin):
)
=
)
+3
}
=
12
Radiant
3
Nacrotic
September 17, 2023 12:13AMOlu Sundre, Plasmoid Druid [david]:
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+3
}
=
)
+3
}
=
+
)
+1
}
=
Shillelagh Club (+5)
)
=
September 17, 2023 12:18AMTed (Dustin):
11
Radiant
V
)
+4
}
=
)
+3
}
=
9
Slashing
September 17, 2023 12:27AMOlu Sundre, Plasmoid Druid [david]:
Shillelagh Club (+5)
)
=
September 17, 2023 12:30AMTed (Dustin):
)
=
September 17, 2023 12:30AMOlu Sundre, Plasmoid Druid [david]:
)
=
September 17, 2023 12:30AMTed (Dustin):
)
=
V, S,
M
)
=