DL – 12 June 3



2023-06-03


  • clearing the Rev from Subway – Ronni crossbowed the roof causing collapse and giving bopulder damage

DM Note: Rev was killed ut they inhabit new bodies and come back

For Description Only
True Strike
divination cantrip

Casting Time: 1 action
Range: 30 ft
Components:

S

You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
SPELL SAVE DC: 12

Tides of Chaos

Class: Wild Magic Sorcerer
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

rolling 1d20 + 12
(

12

)

+12

=

24
rolling 1d10 + 7
(

5

)

+7

=

12
rolling 4dF
(

0
+
+

)

=

1

Ronni Souther {sorcerer} david:

Silent image
illusion 1
Casting Time:
1 action
Range: 60 ft
Target:
a spot within range
Components:

V, S,
M
Duration:
Concentration
up to 10 mins
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
SPELL SAVE DC: 12

rolling d20
(

6

)

=

6

Ted (Dustin):

Servant of Eilistraee

Class: Twilight Cleric
Eilistraee, also referred to as “The Dark Maiden”, she is a goddess in the drow pantheon, and her portfolios are song, dance, swordwork, hunting, moonlight and beauty.
Eyes of Night

Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

For Description Only
Bless
abjuration 1

Casting Time: 1 action
Target: 30 Feet
Components:

V,
S,
M
Duration: Concentration 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Ronni Souther {sorcerer} david:

7

INITIATIVE (1)
Ronni Souther

Ted (Dustin):

0

INITIATIVE (-1)

13

INITIATIVE (-1)

15
23

Longsword (+3)

5
Slashing

Ronni Souther {sorcerer} david:

7

Ronni Souther

Tides of Chaos

Class: Wild Magic Sorcerer
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.

Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

8

Ronni Souther

5

Ted (Dustin):

20
5

Longsword (+3)

5
Slashing

For Description Only
Word of Radiance
evocation cantrip

Range: 5 feet
Components:

V,

M (a holy symbol)

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
SPELL SAVE DC: 14

rolling 2d6
(

5

+

1

)

=

6

Ronni Souther {sorcerer} david:

19

Fire bolt (+4)

Ronni Souther

2

Ted (Dustin):

17
15

Longsword (+3)

4
Slashing

16
13

Longsword (+3)

5
Slashing

22
6

Longsword (+3)

6
Slashing

Ronni Souther {sorcerer} david:

10

PERCEPTION (1)
Ronni Souther

Ted (Dustin):

16
18

PERCEPTION (4)

rolling 1d4
(

2

)

=

2

Ronni Souther {sorcerer} david:

12

SANITY (0)
Ronni Souther

14

PERCEPTION (1)
Ronni Souther

Ted (Dustin):

23
9

PERCEPTION (4)

Eyes of Night

Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

Ronni Souther {sorcerer} david:

19

PERCEPTION (1)
Ronni Souther

Ted (Dustin):

13
11

PERCEPTION (4)

Ronni Souther {sorcerer} david:

10

PERCEPTION (1)
Ronni Souther

Ted (Dustin):

Eyes of Night

Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

10

INITIATIVE (-1)

6

INITIATIVE (-1)

Ronni Souther {sorcerer} david:

4

INITIATIVE (1)
Ronni Souther

Sleep
enchantment 1
Casting Time:
1 action
Range: 90 ft
Components:

V, S,
M
Duration:
1 min
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
SPELL SAVE DC: 12

22

CONSTITUTION SAVE (5)
Ronni Souther

15

WISDOM SAVE (1)
Ronni Souther

rolling d4
(

2

)

=

2
6

SANITY SAVE (0)
Ronni Souther

Ted (Dustin):

Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

6

)

=

6

Ronni Souther {sorcerer} david:

7

Fire bolt (+4)

Ronni Souther

11

Fire bolt (+4)

Ronni Souther

rolling d4
(

1

)

=

1

Ted (Dustin):

rolling 1d6
(

4

)

=

4
22
8

Longsword (+3)

7
Slashing

Ronni Souther {sorcerer} david:

9

Fire bolt (+4)

Ronni Souther

9

Ted (Dustin):

rolling 1d4
(

2

)

=

2
12
Radiant

rolling 1d6
(

3

)

=

3

Ronni Souther {sorcerer} david:

11

Fire bolt (+4)

Ronni Souther

rolling d4
(

4

)

=

4
2

Ted (Dustin):

rolling 1d6
(

4

)

=

4
Toll the Dead
necromancy
Range: 60 feet
Components:

V, S
Duration:
Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 14

rolling 1d12
(

4

)

=

4

Ronni Souther {sorcerer} david:

22

Stonecunning (4)
Ronni Souther

17

Ronni Souther

rolling d8
(

7

)

=

7
9

WISDOM SAVE (1)
Ronni Souther

rolling d4
(

2

)

=

2
18

WISDOM SAVE (1)
Ronni Souther

Ted (Dustin):

rolling 1d6
(

3

)

=

3
20
21

Longsword (+3)

rolling 1d4
(

2

)

=

2
7
Slashing

Ronni Souther {sorcerer} david:

rolling d6
(

2

)

=

2
15

DEATH SAVE (0)
Ronni Souther

Ted (Dustin):

rolling 1d6
(

4

)

=

4
15
22

Longsword (+3)

rolling 1d4
(

3

)

=

3
6
Slashing

Ronni Souther {sorcerer} david:

11

DEATH SAVE (0)
Ronni Souther

Ted (Dustin):

23
10

Longsword (+3)

rolling 1d4
(

3

)

=

3
5
Slashing


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