January 13, 2023 8:53PMOlu Sundre:
1 – Rolling 0 + 1[DEX] = 0+1 Slashing
6 – Rolling 1d6 + 1[DEX] = (5)+1 Slashing
16 – Rolling 1d20cs>20 + 1[DEX] + 2[PROF] = (13)+1+2
January 13, 2023 9:39PMCraw:
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
January 13, 2023 9:42PMSao Ardo:
rolling 1d20
=
10
January 13, 2023 9:43PMTed (Dustin):
Guidance
divination cantrip
Components: V, S, M
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
SPELL SAVE DC: 14
January 13, 2023 9:44PMOlu Sundre:
17 – Rolling 1d20+1[INIT] = (16)+1
INITIATIVE (1)
January 13, 2023 9:44PMCraw:
10 – Rolling 1d20+0[INIT] = (10)+0
INITIATIVE (0)
January 13, 2023 9:45PMTed (Dustin):
16 – Rolling 1d20+-1[INIT] = (17)+-1
INITIATIVE (-1)
0 – Rolling 1d20+-1[INIT] = (1)+-1
INITIATIVE (-1)
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
January 13, 2023 9:47PMSao Ardo:
rolling 1d20
=
6
January 13, 2023 9:56PMOlu Sundre:
rolling 1d8 + 5
=
10
January 13, 2023 9:58PMTed (Dustin):
12 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (9)+1+2
14 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (11)+1+2
January 13, 2023 9:59PMSao Ardo:
rolling 1d20
=
16
January 13, 2023 10:04PMCraw:
23 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (17)+4+2
22 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (16)+4+2
8 – Rolling 1d10 + 4[STR] = (4)+4 Slashing
January 13, 2023 10:11PMOlu Sundre:
20 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (15)+3+2
9 – Rolling 1d8 + 3[MOD] = (6)+3
January 13, 2023 10:13PMTed (Dustin):
Sleep
enchantment 1
Casting Time: 1 action
Range: 90 feet
Target: Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures)
Components: V, S, M
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
SPELL SAVE DC: 14
Word of Radiance
evocation cantrip
Range: 5 feet
Components: V, M
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
SPELL SAVE DC: 14
January 13, 2023 10:17PMSao Ardo:
rolling 1d20
=
16
January 13, 2023 10:20PMCraw:
20 – Rolling 1d20+4 = (16)+4
11 – Rolling 1d20+4 = (7)+4
STRENGTH SAVE (4)
January 13, 2023 10:23PMTed (Dustin):yes i heard you
January 13, 2023 10:28PMSao Ardo:
rolling 1d6
=
2
January 13, 2023 10:29PMCraw:
rolling d20
=
10
January 13, 2023 10:31PMTed (Dustin):
abjuration cantrip
Components: V, S, M
SPELL SAVE DC: 14
January 13, 2023 10:31PMOlu Sundre:
3 – Rolling 1d20+-1[intelligence] = (4)+-1
HISTORY (-1)
January 13, 2023 10:31PMTed (Dustin):
7 – Rolling 1d20+2[Proficiency] = (5)+2
10 – Rolling 1d20+2[Proficiency] = (8)+2
HISTORY (2)
January 13, 2023 10:31PMCraw:
17 – Rolling 1d20+-1[intelligence] = (18)+-1
3 – Rolling 1d20+-1[intelligence] = (4)+-1
HISTORY (-1)
January 13, 2023 10:32PMSao Ardo:
rolling 1d20
=
11
January 13, 2023 10:43PMCraw:
25 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (19)+4+2
10 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (4)+4+2
10 – Rolling 1d10 + 4[STR] = (6)+4 Slashing
4 – Rolling 1d20+0[INIT] = (4)+0
INITIATIVE (0)
January 13, 2023 10:45PMTed (Dustin):
13 – Rolling 1d20+-1[INIT] = (14)+-1
INITIATIVE (-1)
January 13, 2023 10:45PMOlu Sundre:
20 – Rolling 1d20+1[INIT] = (19)+1
INITIATIVE (1)
January 13, 2023 10:46PMSao Ardo:
rolling 1d20
=
16
January 13, 2023 10:47PMTed (Dustin):
5 – Rolling 1d20+0[Mods] = (5)+0
5 – Rolling 1d20+0[Mods] = (5)+0
NATURE (0)
January 13, 2023 10:47PMOlu Sundre:
5 – Rolling 1d20+2[Proficiency]-1[intelligence] = (4)+2-1
NATURE (1)
January 13, 2023 10:47PMSao Ardo:
rolling 1d20
=
15
January 13, 2023 10:47PMCraw:
0 – Rolling 1d20+-1[intelligence] = (1)+-1
5 – Rolling 1d20+-1[intelligence] = (6)+-1
NATURE (-1)
January 13, 2023 10:52PMOlu Sundre:
13 – Rolling 1d20+5 = (8)+5
WISDOM SAVE (5)
January 13, 2023 10:57PMTed (Dustin):
Bless
abjuration 1
Casting Time: 1 action
Target: 30 Feet
Components: V, S, M
Duration: Concentration 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
SPELL SAVE DC: 14
January 13, 2023 10:58PMCraw:
12 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (6)+4+2
13 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (7)+4+2
17 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (11)+4+2
7 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (1)+4+2
January 13, 2023 10:59PMOlu Sundre:
19 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (14)+3+2
8 – Rolling 1d8 + 3[MOD] = (5)+3
January 13, 2023 11:03PMSao Ardo:
rolling 1d20
=
11
January 13, 2023 11:07PMTed (Dustin):
16 – Rolling 1d20cs>20 + 2[PROF] = (14)+2
9 – Rolling 1d20cs>20 + 2[PROF] = (7)+2
120 feet
January 13, 2023 11:07PMOlu Sundre:
For Description Only
Guiding Bolt
evocation 1
Range: 120 feet
Target: A creature of your choice within range
Components: V, S
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 14
January 13, 2023 11:08PMTed (Dustin):
rolling 4d6
=
19
January 13, 2023 11:12PMOlu Sundre:
7 – Rolling 1d20+5 = (2)+5
WISDOM SAVE (5)
January 13, 2023 11:15PMSao Ardo:
rolling 1d20
=
14
January 13, 2023 11:17PMOlu Sundre:
17 – Rolling 1d20+2[Proficiency]-1[intelligence] = (16)+2-1
NATURE (1)
January 13, 2023 11:18PMSao Ardo:
rolling 1d20
=
2
January 13, 2023 11:20PMCraw:
11 – Rolling 1d20+4 = (7)+4
17 – Rolling 1d20+4 = (13)+4
CHARISMA SAVE (4)
19 – Rolling 1d20+2[charisma] = (17)+2
20 – Rolling 1d20+2[charisma] = (18)+2
PERSUASION (2)
19 – Rolling 1d20+0[INIT] = (19)+0
INITIATIVE (0)
January 13, 2023 11:25PMOlu Sundre:
5 – Rolling 1d20+1[INIT] = (4)+1
INITIATIVE (1)
January 13, 2023 11:25PMSao Ardo:
rolling 1d20
=
6
January 13, 2023 11:26PMTed (Dustin):
21 – Rolling 1d20+2[Proficiency]+1[charisma] = (18)+2+1
21 – Rolling 1d20+2[Proficiency]+1[charisma] = (18)+2+1
PERSUASION (3)
January 13, 2023 11:27PMSao Ardo:
rolling 1d20
=
4
January 13, 2023 11:27PMTed (Dustin):
13 – Rolling 1d20+0[Mods] = (13)+0
16 – Rolling 1d20+0[Mods] = (16)+0
NATURE (0)
January 13, 2023 11:27PMCraw:
5 – Rolling 1d20+-1[intelligence] = (6)+-1
13 – Rolling 1d20+-1[intelligence] = (14)+-1
NATURE (-1)
January 13, 2023 11:28PMOlu Sundre:
13 – Rolling 1d20+2[Proficiency]-1[intelligence] = (12)+2-1
NATURE (1)
January 13, 2023 11:29PMCraw:C;eric-fy
January 13, 2023 11:29PMBuzzy Loo (GM):Lol