DL 2 – Tastes Like Gricken

Olu Sundre, Sao Ardo, Ted, Sgt. Renanars Craw,
Deadventurer's League
2023-01-13


In which the group gathers Grick meat, and Sow Ardo falls in like.

Summary incoming

Olu Sundre:

1 – Rolling 0 + 1[DEX] = 0+1 Slashing
6 – Rolling 1d6 + 1[DEX] = (5)+1 Slashing
16 – Rolling 1d20cs>20 + 1[DEX] + 2[PROF] = (13)+1+2
Scimitar (+3)
0 – Rolling 0 = 0

Craw:

Divine Sense
Class: Paladin
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestia⁠l, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampi⁠re Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Sao Ardo:

rolling 1d20

(

10

)

=

10
rolling 1d4

(

4

)

=

4

Ted (Dustin):

Guidance
divination cantrip
Components: V, S, M
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
SPELL SAVE DC: 14

Olu Sundre:

17 – Rolling 1d20+1[INIT] = (16)+1
INITIATIVE (1)

Craw:

10 – Rolling 1d20+0[INIT] = (10)+0
INITIATIVE (0)

Ted (Dustin):

16 – Rolling 1d20+-1[INIT] = (17)+-1
INITIATIVE (-1)
0 – Rolling 1d20+-1[INIT] = (1)+-1
INITIATIVE (-1)
Vigilant Blessing
Class: Twilight cleric/level 1
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.

Sao Ardo:

rolling 1d20

(

6

)

=

6

Olu Sundre:

rolling 1d8 + 5

(

5

)

+5

=

10

Ted (Dustin):

12 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (9)+1+2
14 – Rolling 1d20cs>20 + 1[STR] + 2[PROF] = (11)+1+2
Longsword (+3)

Sao Ardo:

rolling 1d20

(

16

)

=

16
rolling 1d6

(

6

)

=

6
rolling 1d6

(

4

)

=

4
rolling 1d20

(

7

)

=

7

Craw:

23 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (17)+4+2
22 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (16)+4+2
Halberd (+6)
8 – Rolling 1d10 + 4[STR] = (4)+4 Slashing

Olu Sundre:

20 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (15)+3+2
9 – Rolling 1d8 + 3[MOD] = (6)+3

Ted (Dustin):

Sleep
enchantment 1
Casting Time: 1 action
Range: 90 feet
Target: Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures)
Components: V, S, M
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
SPELL SAVE DC: 14
Word of Radiance
evocation cantrip
Range: 5 feet
Components: V, M
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
SPELL SAVE DC: 14
rolling 2d6

(

2

+

6

)

=

8

Sao Ardo:

rolling 1d20

(

16

)

=

16
rolling 1d6

(

4

)

=

4
rolling 1d6

(

2

)

=

2

Craw:

20 – Rolling 1d20+4 = (16)+4
11 – Rolling 1d20+4 = (7)+4
STRENGTH SAVE (4)

Ted (Dustin):yes i heard you

rolling d20

(

13

)

=

13

Sao Ardo:

rolling 1d6

(

2

)

=

2

Craw:

rolling d20

(

10

)

=

10

Ted (Dustin):

abjuration cantrip
Components: V, S, M
SPELL SAVE DC: 14

Olu Sundre:

3 – Rolling 1d20+-1[intelligence] = (4)+-1
HISTORY (-1)

Ted (Dustin):

7 – Rolling 1d20+2[Proficiency] = (5)+2
10 – Rolling 1d20+2[Proficiency] = (8)+2
HISTORY (2)

Craw:

17 – Rolling 1d20+-1[intelligence] = (18)+-1
3 – Rolling 1d20+-1[intelligence] = (4)+-1
HISTORY (-1)

Sao Ardo:

rolling 1d20

(

11

)

=

11
rolling 1d20

(

19

)

=

19

Craw:

25 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (19)+4+2
10 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (4)+4+2
Halberd (+6)
10 – Rolling 1d10 + 4[STR] = (6)+4 Slashing
4 – Rolling 1d20+0[INIT] = (4)+0
INITIATIVE (0)

Ted (Dustin):

13 – Rolling 1d20+-1[INIT] = (14)+-1
INITIATIVE (-1)

Olu Sundre:

20 – Rolling 1d20+1[INIT] = (19)+1
INITIATIVE (1)

Sao Ardo:

rolling 1d20

(

16

)

=

16
rolling 1d20

(

6

)

=

6

Ted (Dustin):

5 – Rolling 1d20+0[Mods] = (5)+0
5 – Rolling 1d20+0[Mods] = (5)+0
NATURE (0)

Olu Sundre:

5 – Rolling 1d20+2[Proficiency]-1[intelligence] = (4)+2-1
NATURE (1)

Sao Ardo:

rolling 1d20

(

15

)

=

15

Craw:

0 – Rolling 1d20+-1[intelligence] = (1)+-1
5 – Rolling 1d20+-1[intelligence] = (6)+-1
NATURE (-1)

Olu Sundre:

13 – Rolling 1d20+5 = (8)+5
WISDOM SAVE (5)

Ted (Dustin):

Bless
abjuration 1
Casting Time: 1 action
Target: 30 Feet
Components: V, S, M
Duration: Concentration 1 minute

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Craw:

12 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (6)+4+2
13 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (7)+4+2
Halberd (+6)
17 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (11)+4+2
7 – Rolling 1d20cs>20 + 4[STR] + 2[PROF] = (1)+4+2
Halberd (+6)

Olu Sundre:

19 – Rolling 1d20cs>20 + 3[WIS] + 2[PROF] = (14)+3+2
8 – Rolling 1d8 + 3[MOD] = (5)+3

Sao Ardo:

rolling 1d20

(

11

)

=

11
rolling 1d20

(

6

)

=

6

Ted (Dustin):

16 – Rolling 1d20cs>20 + 2[PROF] = (14)+2
9 – Rolling 1d20cs>20 + 2[PROF] = (7)+2
120 feet

Olu Sundre:

For Description Only
Guiding Bolt
evocation 1
Range: 120 feet
Target: A creature of your choice within range
Components: V, S
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher LevelsWhen you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SPELL SAVE DC: 14

Ted (Dustin):

rolling 4d6

(

6

+

6

+

3

+

4

)

=

19

Olu Sundre:

7 – Rolling 1d20+5 = (2)+5
WISDOM SAVE (5)
rolling d4

(

3

)

=

3
rolling d4

(

2

)

=

2

Sao Ardo:

rolling 1d20

(

14

)

=

14

Olu Sundre:

17 – Rolling 1d20+2[Proficiency]-1[intelligence] = (16)+2-1
NATURE (1)

Sao Ardo:

rolling 1d20

(

2

)

=

2
rolling 1d20

(

3

)

=

3

Craw:

11 – Rolling 1d20+4 = (7)+4
17 – Rolling 1d20+4 = (13)+4
CHARISMA SAVE (4)
19 – Rolling 1d20+2[charisma] = (17)+2
20 – Rolling 1d20+2[charisma] = (18)+2
PERSUASION (2)
19 – Rolling 1d20+0[INIT] = (19)+0
INITIATIVE (0)

Olu Sundre:

5 – Rolling 1d20+1[INIT] = (4)+1
INITIATIVE (1)

Sao Ardo:

rolling 1d20

(

6

)

=

6

Ted (Dustin):

21 – Rolling 1d20+2[Proficiency]+1[charisma] = (18)+2+1
21 – Rolling 1d20+2[Proficiency]+1[charisma] = (18)+2+1
PERSUASION (3)

Sao Ardo:

rolling 1d20

(

4

)

=

4

Ted (Dustin):

13 – Rolling 1d20+0[Mods] = (13)+0
16 – Rolling 1d20+0[Mods] = (16)+0
NATURE (0)

Craw:

5 – Rolling 1d20+-1[intelligence] = (6)+-1
13 – Rolling 1d20+-1[intelligence] = (14)+-1
NATURE (-1)

Olu Sundre:

13 – Rolling 1d20+2[Proficiency]-1[intelligence] = (12)+2-1
NATURE (1)

Craw:C;eric-fy

Cleric-fy

Buzzy Loo (GM):Lol


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