DL 81 – To Find the Sword

Ekeck Rha, Grom the Foul,
Deadventurer's League
2026-05-16


On to The Sword of the Ember Knight

  • Started outside of in with Torvish Rundle.
  • Copyof and Dasyndra are along for the ride
  • Torvish explained that a knight once killed an evil king, the evil ing’s effects are felty so getting the sword is a good idea, but it has also stirred up people who want the sword for their own purposes. Getting the sword is a good idea for all those resons
  • Grom learned about his mace’s histroy from Torvish
  • Ekeck’s offhand weapon (Predjudice) says, ‘ Ugh, I need the taste of flesh. Why are you starving me???”
  • Headed into wilderness (that night)
  • Hard rain/Storm, Niotice light ahead – Encountered nomad camp – Monougas
  • Found that some of the Monougas appear to have murdered others
  • Discovered murderers and fought them
  • Got a bunch of loot
  • Grom drank some fire water that gave STR ADV on next roll
  • Rested – moved corpses into one tent
  • Came to cave – Ember Knight’s Tomb
  • Fought Spiders, found loot

Grom:

21

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

ekeck rha:

19

STEALTH (0)

18

STEALTH (0)
Ekeck Rha

Grom:

18
15
(Heavy Armor)

STEALTH (0)
Grom the Foul

23

STEALTH (3)

ekeck rha:

17

DEXTERITY (0)
Ekeck Rha

22

PERCEPTION (4)
Ekeck Rha

7

PERCEPTION (1)

16

SURVIVAL (4)
Ekeck Rha

Grom:

21

PERFORMANCE (4)
Grom the Foul

12

PERCEPTION (4)
Grom the Foul

8

PERCEPTION (4)
Grom the Foul

ekeck rha:

12

INITIATIVE (0)
Ekeck Rha

Grom:

17

INITIATIVE (1)
Grom the Foul

23

INITIATIVE (3)

ekeck rha:

9

INITIATIVE (2)

Grom:

9

80/320

8

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

ekeck rha:

11

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

25

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

13
Slashing

Grom:

rolling {1D20+4}
{

(

14

)

+4

}

=

18
rolling {2D4+2}
{

(

2

+

1

)

+2

}

=

5

ekeck rha:

20

5 ft.

4
bludgeoning

5

5 ft.

Grom:

19

80/320

10
Piercing

rolling {1D8+4}
{

(

7

)

+4

}

=

11
rolling {1D20+4}
{

(

5

)

+4

}

=

9

ekeck rha:

20

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

21

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

8
Slashing

Grom:

15

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

6
Slashing

rolling {1D20+4}
{

(

8

)

+4

}

=

12

ekeck rha:

14

STRENGTH (3)
Ekeck Rha

22

STRENGTH (3)
Ekeck Rha

rolling {2D6}
{

(

5

+

4

)

}

=

9
13

5 ft.

3
bludgeoning

19

5 ft.

ekeck rha:

21

5 ft.

rolling {2D4}
{

(

3

+

2

)

}

=

5

Grom:

25

80/320

4
Piercing

17

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

11
Slashing

Dungeon Viewer:Boots BA 15 ft to previous space

Sinew-Bound Shortbow: A beautifully recurved bow made of flexible horn and animal sinew.

It grants a +1 bonus to damage rolls (but not attack rolls) against beasts and monstrosities due to its specialized design.

Shamanic Herbalism Satchel: Contains a full Herbalism Kit, 2 doses of Antitoxin brewed from local roots, and enough dried, high-calorie trail rations (pemmican) (4) to feed a party of four for a week.

35 SP

2GP

Dungeon Viewer:Dire Wolf Pelts (x3)

25 gp each (75 gp total). Masterfully cured, thick, and smelling faintly of woodsmoke. Highly valued by city merchants.

The “Outsider Pouch”

45 gp in mixed, tarnished silver and copper coins. Scavenged from past skirmishes with civilized travelers, kept only because they know town-dwellers covet it.

Grom:

7

CONSTITUTION SAVE (2)
Grom the Foul

3

CONSTITUTION SAVE (2)
Grom the Foul

ekeck rha:

19

CONSTITUTION SAVE (4)
Ekeck Rha

10

PERCEPTION (4)
Ekeck Rha

Grom:

– Control Undead
Grom the Foul :
As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.

ekeck rha:

14

PERCEPTION (4)
Ekeck Rha

Grom:

15

PERCEPTION (4)
Grom the Foul

16

PERCEPTION (4)
Grom the Foul

ekeck rha:

4

INITIATIVE (0)
Ekeck Rha

8

INITIATIVE (2)

Grom:

5

INITIATIVE (1)
Grom the Foul

7

INITIATIVE (3)

17

CONSTITUTION SAVE (2)
Grom the Foul

11

CONSTITUTION SAVE (2)
Grom the Foul

10

CONSTITUTION SAVE (2)

3

CONSTITUTION SAVE (2)

Grom:

4

CONSTITUTION SAVE (2)

ekeck rha:

9

5 ft.

18

5 ft.

3
bludgeoning

Grom:

3
Force

120 feet
Magic Missile

3
Force

120 feet
Magic Missile

5
Force

120 feet
Magic Missile

18

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

12
Slashing

Wrathful Smite
evocation 1

Casting Time: 1 bonus action
Range: Self
Components:

V

Duration: Concentration up to 1 minute
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
SPELL SAVE DC: 14

Grom:

rolling 1d6
(

2

)

=

2

ekeck rha:

25

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

14
Slashing

Grom:

rolling {1D20+4}
{

(

3

)

+4

}

=

7
9

CONSTITUTION SAVE (2)

ekeck rha:

15

CONSTITUTION SAVE (1)

DC11
Dexterity Save

8
Fire

60 feet
Hellish Rebuke

24

5 ft.

5
bludgeoning

19

5 ft.

3
bludgeoning

Grom:

12

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

rolling {1D20+4}
{

(

12

)

+4

}

=

16
rolling {2D4+2}
{

(

2

+

2

)

+2

}

=

6

ekeck rha:

18

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

10
Slashing

16

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

10
Slashing

16

NATURE (-1)
Ekeck Rha

14

NATURE (-1)
Ekeck Rha


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