DL 18 – Stag ‘n’ Ho!

Linkon Australia, Sao Ardo, Ted, Falor Trivaxith,
Deadventurer's League
2023-08-18


  • Town Lee Y’arr: Have you heard? Ekemon Hope was killed by having the water removed from his blood and his blood just turned to red dust!
  • Felor happens by picking flowers and helps out
  • Linkon heads on with the caravan to see them to safety
  • The path leads to a camp in the forest

Stag God and Shaman
Stag God and Shaman

Linkon Australia Warforged [bard] david:

Vicious Mockery
enchantment cantrip
Casting Time:
1 action
Range: 60 ft
Components:

V
Duration:
Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

SPELL SAVE DC: 13

Ted (Dustin):

13

PERCEPTION (4)

rolling 1d4
(

2

)

=

2

Linkon Australia Warforged [bard] david:

19

INVESTIGATION (1)
Linkon Australia

Ted (Dustin):

13

INVESTIGATION (0)

Linkon Australia Warforged [bard] david:

17

DEXTERITY (2)
Linkon Australia

Ted (Dustin):

5

STRENGTH (1)

15

INITIATIVE (-1)

Linkon Australia Warforged [bard] david:

3

INITIATIVE (2)
Linkon Australia

Ted (Dustin):

For Description Only
Aid
abjuration 2

Casting Time: 1 Action
Range: 30 Feet
Target: Up to three creatures within range
Components:

V,
S,
M (A tiny strip of white cloth)
Duration: 8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 14

Linkon Australia Warforged [bard] david:

10

PERCEPTION (3)
Linkon Australia

Ted (Dustin):

13

PERCEPTION (4)

Linkon Australia Warforged [bard] david:

rolling 1d4
(

3

)

=

3

Ted (Dustin):

21

Toll the Dead (+6)


5


Nacrotic

Linkon Australia Warforged [bard] david:

19

Linkon Australia

9

Ted (Dustin):

16

Longsword (+3)


2


Slashing

14

Toll The Dead (injured) (+6)


1


Nacrotic

Linkon Australia Warforged [bard] david:

25

PERSUASION (5)
Linkon Australia

6

INTIMIDATION (3)
Linkon Australia

25

PERSUASION (5)
Linkon Australia

14

PERSUASION (5)
Linkon Australia

14

PERSUASION (5)
Linkon Australia

Ted (Dustin):

13

RELIGION (2)

rolling 1d4
(

4

)

=

4
19

PERCEPTION (4)

Linkon Australia Warforged [bard] david:

6

PERCEPTION (3)
Linkon Australia

Ted (Dustin):

21

MEDICINE (6)

rolling 1d4
(

1

)

=

1

Linkon Australia Warforged [bard] david:

10

PERCEPTION (3)
Linkon Australia

Ted (Dustin):

12

PERCEPTION (4)

Linkon Australia Warforged [bard] david:

19

INITIATIVE (2)
Linkon Australia

Ted (Dustin):

11

INITIATIVE (-1)

Linkon Australia Warforged [bard] david:

rolling 1d4
(

4

)

=

4

Ted (Dustin):

6

STRENGTH SAVE (1)

Bless
abjuration 1
Casting Time:
1 action
Target:
30 Feet
Components:

V, S,
M
Duration:
Concentration
1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 14

Linkon Australia Warforged [bard] david:

rolling {3D6}
{

(

5

+

3

+

1

)

}

=

9

Ted (Dustin):

7

Longsword (+3)


8


Slashing

rolling 1d4
(

3

)

=

3
14

Toll The Dead (injured) (+6)


11


Nacrotic

23

Toll The Dead (injured) (+6)


1


Nacrotic

rolling 1d4
(

1

)

=

1

Felor Trivaxith:

7

INITIATIVE (1)
Felor Trivaxith

Ted (Dustin):

10

Toll The Dead (injured) (+6)


3


Nacrotic

rolling 1d4
(

2

)

=

2

Felor Trivaxith:

10

20/60

Trident (+6)

Felor Trivaxith


Range, Thrown, Versatile

Linkon Australia Warforged [bard] david:

rolling 1d4
(

4

)

=

4

Ted (Dustin):

22

Toll The Dead (injured) (+6)


4


Nacrotic

rolling 1d4
(

1

)

=

1

Felor Trivaxith:

21

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.
9

Linkon Australia Warforged [bard] david:

22

Linkon Australia

9

22

Dagger (+4)

Linkon Australia

3

Ted (Dustin):

9

Toll The Dead (injured) (+6)


5


Nacrotic

rolling 1d4
(

4

)

=

4

Felor Trivaxith:

8

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.

Ted (Dustin):

22

Toll The Dead (injured) (+6)


5


Nacrotic

Felor Trivaxith:

13

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.
6

Ted (Dustin):

15

PERCEPTION (4)

Linkon Australia Warforged [bard] david:

23

PERCEPTION (3)
Linkon Australia

Felor Trivaxith:

17

PERCEPTION (1)
Felor Trivaxith

Lay on Hands

Class: Paladin
When you touch someone, skin to skin, and pray for their well-being , roll+CHA. ✴On a 10+ you heal 1d8 Damage or remove one disease. ✴On a 7–9, they are healed, but the Damage or disease is transferred to you.

Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5.

As an Action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one.

This feature has no Effect on Undead and Constructs.

Linkon Australia Warforged [bard] david:

24

PERFORMANCE (5)
Linkon Australia

Ted (Dustin):

21

MEDICINE (6)

Felor Trivaxith:

18

PERSUASION (5)
Felor Trivaxith

18

PERSUASION (5)
Felor Trivaxith

Linkon Australia Warforged [bard] david:

13

PERSUASION (5)
Linkon Australia

5

PERCEPTION (3)
Linkon Australia

24

PERSUASION (5)
Linkon Australia

Ted (Dustin):

Aid
abjuration 2
Casting Time:
1 Action
Range: 30 Feet
Target:
Up to three creatures within range
Components:

V, S,
M (A tiny strip of white cloth)
Duration:
8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 14

14

STEALTH (-1)

Felor Trivaxith:

5

STEALTH (1)
Felor Trivaxith

Ted (Dustin):

rolling 1d4
(

3

)

=

3

Felor Trivaxith:

18

STEALTH (1)
Felor Trivaxith

Ted (Dustin):

7

INITIATIVE (-1)

Felor Trivaxith:

9

INITIATIVE (1)
Felor Trivaxith

Ted (Dustin):

10

INITIATIVE (-1)

Felor Trivaxith:

19

STEALTH (1)
Felor Trivaxith

Ted (Dustin):

23

Toll The Dead (injured) (+6)


3


Nacrotic

19

Toll The Dead (injured) (+6)


7


Nacrotic

Felor Trivaxith:

12

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.
6

STRENGTH SAVE (4)
Felor Trivaxith

6

STRENGTH SAVE (4)
Felor Trivaxith

Ted (Dustin):

19

Toll The Dead (injured) (+6)


1


Nacrotic

rolling 1d4
(

4

)

=

4

Felor Trivaxith:

8

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.

Ted (Dustin):

11

Toll The Dead (injured) (+6)


4


Nacrotic

rolling 1d4
(

1

)

=

1

Felor Trivaxith:

21

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.
12

8

PERSUASION (5)
Felor Trivaxith

19

PERSUASION (5)
Felor Trivaxith

Ted (Dustin):

Channel Divinity: Twilight Sanctuary

Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

5

)

=

5

Felor Trivaxith:

rolling 1d20
(

6

)

=

6
23

PERSUASION (5)
Felor Trivaxith

8

PERSUASION (5)
Felor Trivaxith

9

PERCEPTION (1)
Felor Trivaxith

Ted (Dustin):

24

PERCEPTION (4)

Felor Trivaxith:

23

Felor Trivaxith


Plus 1d4 against spiders, rats, and snakes.
10

Ted (Dustin):

19

120 feet
Guiding Bolt (+6)


13


Radiant

Felor Trivaxith:

8

RELIGION (0)
Felor Trivaxith

18 + 3

20/60

Trident (+6)

Felor Trivaxith


Range, Thrown, Versatile
7
Piercing

1

ARCANA (0)
Felor Trivaxith

Ted (Dustin):

9

ARCANA (0)


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