DL 74-75 The Swamp Temple

Ted, Erdan Berevan,
Deadventurer's League
2026-01-03


In the swamps by Shoushi

  • Fizzle provides them with a map to an old swamp temple.
  • He’s interested in any relics they may find, he suspects some great power and benefit for enemies
  • The Shoushi portal set them down in the swamp (with directions to town) but their direction was east, deeper into the wild
  • You spent the last fortnight cutting your way through thick foliage, going deeper and deeper into a seemingly never-ending jungle.
  • When you came across the tribal warriors mid-ritual, you knew it wasn’t going to end well.
  • You tried to lose them in the undergrowth, but they clearly know the terrain.
  • Suddenly, you find yourselves in a clearing, surrounded. Herded like cattle
  • Came across the temple, defeated snake guardians
  • Went in and explored, killed some zealots, discovered some traps
  • Fought priestess on giant snake
  • More traps and things
  • Fought Zengar the Night Serpant
  • Temple crumbled and they had to escape.

Erdan – dual crit on ADV

Found
Piar of human ears tied together
Giant bat fang
A water skin gilled with thick warm blood. Adv Str rolls. +5 to any melee. Resist slash, pierce, bludge. 3 rounds

Erdan Berevan, Phantom Rogue/ Fighter:

10

INITIATIVE (3)
Erdan Berevan

Ted:

9

INITIATIVE (-1)

12

INITIATIVE (-1)

Erdan Berevan, Phantom Rogue/ Fighter:

18

INITIATIVE (2)

Ted:

4

INITIATIVE (3)

Size
Racial: Malkin Catfolk
Malkins are between 3 and 4 feet tall and average about 50 pounds. Your size is Small rather than Medium.

Charmed Curiosity
Racial: Malkin Catfolk
When you roll a 1 on the d20 for a Dexterity check or saving throw, you can reroll the die and must use the new roll.

23

INITIATIVE (3)

20
10

Scimitar (+5)

16
23

Scimitar (+5)

Ted:

7
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

18

5 ft.

5
bludgeoning

15

5 ft.

rolling 1d4
(

3

)

=

3

Ted:

Channel Divinity: Twilight Sanctuary
Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

3

)

=

3
Bless
abjuration 1

Casting Time: 1 action
Target: 30 Feet
Components:

V,
S,
M
Duration: Concentration 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

SPELL SAVE DC: 17

Erdan Berevan, Phantom Rogue/ Fighter:

16

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

6
Slashing

7

14

Erdan Berevan

5

Ted:

22
21

Scimitar (+5)

9
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

11

5 ft.

rolling 1d4
(

1

)

=

1
11

5 ft.

rolling 1d4
(

2

)

=

2
6
bludgeoning

15

5 ft.

Erdan Berevan, Phantom Rogue/ Fighter:

6
bludgeoning

Ted:

rolling 1d6
(

2

)

=

2
For Description Only
Word of Radiance
evocation cantrip

Range: 5 feet
Components:

V,

M (a holy symbol)

You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage.
SPELL SAVE DC: 17

rolling 1d6
(

4

)

=

4

Erdan Berevan, Phantom Rogue/ Fighter:

13

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

4
Piercing

7

Ted:

24
12

Scimitar (+5)

18
16

Scimitar (+5)

9
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

15

20/60

Dagger (+4)

3
Piercing

11

5 ft.

rolling 1d4
(

2

)

=

2
6
bludgeoning

Ted:

rolling 1d6
(

5

)

=

5
rolling 2d6
(

6

+

5

)

=

11

Erdan Berevan, Phantom Rogue/ Fighter:

Mask of the Wild
Erdan Berevan Racial: Wood Elf
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

10

SLEIGHT OF HAND (6)
Erdan Berevan

9

STEALTH (6)
Erdan Berevan

25

STEALTH (6)
Erdan Berevan

28

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

28

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

Erdan Berevan, Phantom Rogue/ Fighter:

rolling 1d4
(

3

)

=

3

Ted:

21
20

Scimitar (+5)

9
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

9

5 ft.

rolling 1d4
(

2

)

=

2
5

5 ft.

Ted:

rolling 1d6
(

5

)

=

5
rolling 2d6
(

3

+

1

)

=

4

Erdan Berevan, Phantom Rogue/ Fighter:

17

STEALTH (6)
Erdan Berevan

20

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

13

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

6
Piercing

8

Ted:

11
7

Scimitar (+5)

rolling 1d4
(

4

)

=

4
4
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

9

20/60

Dagger (+4)

rolling 1d4
(

4

)

=

4
4
Piercing

8

5 ft.

rolling 1d4
(

4

)

=

4
18

5 ft.

Erdan Berevan, Phantom Rogue/ Fighter:

6
bludgeoning

Ted:

rolling 1d6
(

2

)

=

2
For Description Only
Toll the Dead
necromancy cantrip

Range: 60 feet
Components:

V,
S

Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 17

6
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

27

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

4
Piercing

10

14

STEALTH (6)
Erdan Berevan

Ted:

11
12

Scimitar (+5)

rolling 1d4
(

3

)

=

3
8
Slashing

2

HIT DICE (D12+1)

12

HIT DICE (D12+1)

rolling 1d8
(

1

)

=

1

Erdan Berevan, Phantom Rogue/ Fighter:

2

HIT DICE (D8+1)

6

HIT DICE (D8+1)

Ted:

Channel Divinity: Twilight Sanctuary
Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

Erdan Berevan, Phantom Rogue/ Fighter:

24

PERCEPTION (5)
Erdan Berevan

7

PERCEPTION (5)
Erdan Berevan

Ted:

For Description Only
Aid
abjuration 2

Casting Time: 1 Action
Range: 30 Feet
Target: Up to three creatures within range
Components:

V,
S,
M (A tiny strip of white cloth)
Duration: 8 hours
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.
SPELL SAVE DC: 17

22

INSIGHT (8)

11

INSIGHT (8)

10
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

25

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

27

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

4
Piercing

4

Ted:

23
8

30/120

Javelin (+4)

8
Piercing

Erdan Berevan, Phantom Rogue/ Fighter:

15

20/60

3
Piercing

Ted:

Eyes of Night
Class: Twilight cleric/level 1
Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.

As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

Erdan Berevan, Phantom Rogue/ Fighter:

13

PERCEPTION (5)
Erdan Berevan

10

PERCEPTION (5)
Erdan Berevan

rolling 1d4
(

1

)

=

1

Ted:

12

INVESTIGATION (0)

rolling 1d4
(

1

)

=

1

Erdan Berevan, Phantom Rogue/ Fighter:

28

Thieves’ Tools (9)
Erdan Berevan

rolling 1d4
(

2

)

=

2

Ted:

15
13

INVESTIGATION (1)

rolling 1d4
(

3

)

=

3
22
20

PERCEPTION (3)

17

PERCEPTION (5)

rolling 1d4
(

1

)

=

1

Erdan Berevan, Phantom Rogue/ Fighter:

13

ACROBATICS (6)
Erdan Berevan

Ted:

11

ACROBATICS (-1)

rolling 1d4
(

2

)

=

2
16

PERCEPTION (5)

rolling 1d4
(

2

)

=

2
17

INITIATIVE (3)

Erdan Berevan, Phantom Rogue/ Fighter:

20

INITIATIVE (3)
Erdan Berevan

Ted:

2

INITIATIVE (-1)

11

INITIATIVE (-1)

Erdan Berevan, Phantom Rogue/ Fighter:

16

INITIATIVE (2)

20

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

6
Slashing

9

Erdan Berevan

Ted:

25 + 1
23 + 1

Scimitar (+5)

2
Rage
8
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

18

5 ft.

3
bludgeoning

22

5 ft.

5
bludgeoning

11

5 ft.

24

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

Erdan Berevan, Phantom Rogue/ Fighter:

9
Slashing

9

Ted:

21 + 1
11 + 1

Scimitar (+5)

2
Rage
9
Slashing

Channel Divinity: Twilight Sanctuary
Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

3

)

=

3
rolling 2d6
(

5

+

4

)

=

9

Erdan Berevan, Phantom Rogue/ Fighter:

23

5 ft.

4
bludgeoning

23

5 ft.

3
bludgeoning

18

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

5
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

6

Wails from the Grave
Erdan Berevan Class: Phantom subclass lvl 3
At 3rd level, as you nudge someone closer to the grave, you can channel the power of death to harm someone else as well. Immediately after you deal your Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack dice for your level (round up), and the second creature takes necrotic damage equal to the roll’s total, as wails of the dead sound around them for a moment.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

2

Ted:

7 + 4
7 + 4

Scimitar (+5)

Erdan Berevan, Phantom Rogue/ Fighter:

9

5 ft.

rolling 1d4
(

4

)

=

4
4
bludgeoning

12

5 ft.

5

5 ft.

rolling 1d4
(

2

)

=

2

Erdan Berevan, Phantom Rogue/ Fighter:

3
bludgeoning

Ted:

rolling 1d6
(

4

)

=

4
17
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

8

Erdan Berevan


Extra d6 Against Goblinoid

Sap- If you hit a creature with this weapon, that creature has disadvantage on its next attack roll before the start of your next turn.

Ted:

12 + 1
17 + 1

Scimitar (+5)

2
Rage
9
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

23

20/60

Dagger (+4)

3
Piercing

23

5 ft.

5
bludgeoning

Ted:

rolling 1d6
(

4

)

=

4
rolling 2d6
(

2

+

1

)

=

3

Erdan Berevan, Phantom Rogue/ Fighter:

8

5 ft.

12

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

rolling 1d4
(

1

)

=

1
9
Slashing

7

14

Erdan Berevan

Erdan Berevan, Phantom Rogue/ Fighter:

2

Ted:

13 + 1
15 + 1

Scimitar (+5)

2
Rage
6
Slashing

rolling 1d6
(

1

)

=

1
For Description Only
Toll the Dead
necromancy cantrip

Range: 60 feet
Components:

V,
S

Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
SPELL SAVE DC: 17

8
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

20

Erdan Berevan


Extra d6 Against Goblinoid

Sap- If you hit a creature with this weapon, that creature has disadvantage on its next attack roll before the start of your next turn.

4

9

Ted:

17 + 3
8 + 3

Scimitar (+5)

2
Rage
5
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

8

PERCEPTION (5)
Erdan Berevan

24

PERCEPTION (5)
Erdan Berevan

Ted:

4

INVESTIGATION (0)

rolling 1d4
(

2

)

=

2
Steps of Night
Class:
Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

13

PERCEPTION (5)

rolling 1d4
(

1

)

=

1
Danger Sense
Class: Barbarian
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Ted:

Anticipatory Stance
Class: Path of the Inner Eye
When you choose this path at 3rd level, you can’t be surprised unless you are incapacitated, and attacks against you before your first turn have disadvantage. If you take damage before your first turn, you can enter a rage as a reaction, gaining resistance to bludgeoning, piercing, and slashing damage from the triggering attack.When you reach 8th level in this class, you get 1 extra reaction on each of your turns. This extra reaction can be used only for features granted by the Path of the Inner Eye, such as Insightful Dodge or Preemptive Parry. When you reach 18th level in this class, this increases to 2 extra reactions on each of your turns.

Charmed Curiosity
Racial: Malkin Catfolk
When you roll a 1 on the d20 for a Dexterity check or saving throw, you can reroll the die and must use the new roll.

23 + 2
19 + 2

DEXTERITY SAVE (3)

13 + 1
22 + 1

DEXTERITY SAVE (3)

7

DEXTERITY SAVE (-1)

21

PERCEPTION (5)

Ted:

17

PERCEPTION (5)

17

PERCEPTION (5)

13
13

INVESTIGATION (1)

5
19

PERCEPTION (3)

12

PERCEPTION (5)

rolling 1d4
(

4

)

=

4

Erdan Berevan, Phantom Rogue/ Fighter:

11

INITIATIVE (3)
Erdan Berevan

6

INITIATIVE (2)

Ted:

15

INITIATIVE (-1)

14

INITIATIVE (-1)

19

INITIATIVE (3)

17 + 4
13 + 4

30/120

Javelin (+4)

2
Rage
4
Piercing

11 + 3
12 + 3

STRENGTH SAVE (4)

Ted:

Channel Divinity: Twilight Sanctuary
Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

3

)

=

3
For Description Only
Spiritual Weapon
evocation 2

Casting Time: 1 bonus action
Range: 60 Feet
Components:

V,
S

Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d8 for every two slot levels above the 2nd
SPELL SAVE DC: 17

13
Radiant

Erdan Berevan, Phantom Rogue/ Fighter:

10

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

13

Insight (8)
Erdan Berevan

8

WISDOM SAVE (1)

18

5 ft.

4
bludgeoning

15

5 ft.

Erdan Berevan, Phantom Rogue/ Fighter:

12

5 ft.

Ted:

23
11

Scimitar (+5)

10
24

Scimitar (+5)

2
Rage
7
Slashing

12
Radiant

16
Nacrotic

Ted:

rolling 1d6
(

2

)

=

2

Erdan Berevan, Phantom Rogue/ Fighter:

17

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

6
Slashing

7

17

Erdan Berevan

2

17

5 ft.

Erdan Berevan, Phantom Rogue/ Fighter:

3
bludgeoning

6

5 ft.

Ted:

18

Scimitar (+5)

22

Scimitar (+5)

2
Rage
6
Slashing

8
Radiant

rolling 1d6
(

5

)

=

5

Ted:

3
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

8

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

22

Erdan Berevan

2

5

Ted:

17

Scimitar (+5)

22

Scimitar (+5)

2
Rage
8
Slashing

rolling 1d20
(

7

)

=

7
22

Scimitar (+5)

20

Scimitar (+5)

Ted:

2
Rage
7
Slashing

11
Radiant

16
Radiant

rolling 1d6
(

2

)

=

2

Ted:8 temporary hit points

Found: Chest full of keys

Ship-‘Cy (Dustin):

For Description Only
Aura of Vitality (Twilight)
evocation 3

Casting Time: 1 action
Range: 30-foot radius
Target: Self
Components:

V

Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.
SPELL SAVE DC: 17

rolling 2d6
(

2

+

5

)

=

7
rolling 2d6
(

2

+

4

)

=

6
rolling 2d6
(

4

+

1

)

=

5
rolling 2d6
(

2

+

2

)

=

4
rolling 2d6
(

2

+

1

)

=

3

Ship-‘Cy (Dustin):

rolling 2d6
(

2

+

3

)

=

5

Ted:

7

HIT DICE (D8+2)

7

HIT DICE (D8+2)

10

HIT DICE (D8+2)

Erdan Berevan, Phantom Rogue/ Fighter:

rolling 1d10 + 2
(

7

)

+2

=

9

Ted:

11

INVESTIGATION (0)

rolling 1d4
(

1

)

=

1
17

PERCEPTION (5)

6

ARCANA (0)

rolling 1d4
(

1

)

=

1
3

SLEIGHT OF HAND (-1)

Ted:

9

PERCEPTION (5)

Erdan Berevan, Phantom Rogue/ Fighter:

17

PERCEPTION (5)
Erdan Berevan

Ted:

22

PERCEPTION (5)

rolling 1d4
(

3

)

=

3
18

PERCEPTION (5)

rolling 1d4
(

3

)

=

3

Erdan Berevan, Phantom Rogue/ Fighter:

10

PERCEPTION (5)
Erdan Berevan

Ted:

11

PERCEPTION (5)

rolling 1d4
(

4

)

=

4
10

INITIATIVE (-1)

5

INITIATIVE (-1)

Erdan Berevan, Phantom Rogue/ Fighter:

9

INITIATIVE (3)
Erdan Berevan

Ted:

8

INITIATIVE (3)

Erdan Berevan, Phantom Rogue/ Fighter:

9

INITIATIVE (2)

Ted:

Servant of Eilistraee
Class: Twilight Cleric
Eilistraee, also referred to as “The Dark Maiden”, she is a goddess in the drow pantheon, and her portfolios are song, dance, swordwork, hunting, moonlight and beauty.

Erdan Berevan, Phantom Rogue/ Fighter:

21

5 ft.

Ted:

For Description Only
Spirit Guardians
conjuration 3

Casting Time: 1 action
Components:

V,
S,
M
Duration: Concentration 10 Minutes
You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
SPELL SAVE DC: 16

17
Radiant

Spirt Guardian D.

Erdan Berevan, Phantom Rogue/ Fighter:

4
bludgeoning

22

5 ft.

4
bludgeoning

22

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

20

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

4
Slashing

Erdan Berevan, Phantom Rogue/ Fighter:

6

14

5 ft.

21

5 ft.

Ted:

6

Scimitar (+5)

19

Scimitar (+5)

2
Rage
4
Slashing

17
Radiant

Anticipatory Stance
Class: Path of the Inner Eye
When you choose this path at 3rd level, you can’t be surprised unless you are incapacitated, and attacks against you before your first turn have disadvantage. If you take damage before your first turn, you can enter a rage as a reaction, gaining resistance to bludgeoning, piercing, and slashing damage from the triggering attack.When you reach 8th level in this class, you get 1 extra reaction on each of your turns. This extra reaction can be used only for features granted by the Path of the Inner Eye, such as Insightful Dodge or Preemptive Parry. When you reach 18th level in this class, this increases to 2 extra reactions on each of your turns.

For Description Only
Healing Word
evocation 1

Range: 60ft
Components:

V

Duration: Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
SPELL SAVE DC: 17

Ted:

rolling 1d4
(

4

)

=

4
Channel Divinity: Twilight Sanctuary
Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

1

)

=

1

Erdan Berevan, Phantom Rogue/ Fighter:

8

5 ft.

11

5 ft.

19

5 ft.

6

5 ft.

9

5 ft.

21

5 ft.

Erdan Berevan, Phantom Rogue/ Fighter:

5
bludgeoning

4
bludgeoning

28

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

6
Piercing

22

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

12

Ted:

13

Scimitar (+5)

11

Scimitar (+5)

2
Rage
8
Slashing

2

Rage

10
Radiant

Erdan Berevan, Phantom Rogue/ Fighter:

rolling 1d10
(

5

)

=

5
rolling 1d10
(

5

)

=

5

Ted:

rolling 1d6
(

4

)

=

4
17
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

23

5 ft.

11

5 ft.

3
bludgeoning

24

5 ft.

5
bludgeoning

28

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

Erdan Berevan, Phantom Rogue/ Fighter:

24

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

5
Piercing

2

24

PERCEPTION (5)
Erdan Berevan

Ted:

19

HISTORY (3)

rolling 1d4
(

3

)

=

3

Erdan Berevan, Phantom Rogue/ Fighter:

11

HISTORY (-1)
Erdan Berevan

Ted:

11

ARCANA (0)

Erdan Berevan, Phantom Rogue/ Fighter:

7

ARCANA (-1)
Erdan Berevan

18

PERCEPTION (5)
Erdan Berevan

11

PERCEPTION (5)
Erdan Berevan

6

PERCEPTION (1)

21

PERCEPTION (5)
Erdan Berevan

15

PERCEPTION (5)
Erdan Berevan

Erdan Berevan, Phantom Rogue/ Fighter:

20

PERCEPTION (5)
Erdan Berevan

14

Thieves’ Tools (9)
Erdan Berevan

rolling 1d4
(

4

)

=

4
12

PERCEPTION (5)
Erdan Berevan

Ted:

15

CONSTITUTION SAVE (2)

Erdan Berevan, Phantom Rogue/ Fighter:

12

PERCEPTION (5)
Erdan Berevan

25

PERCEPTION (5)
Erdan Berevan

Ted:

7

RELIGION (3)

14

INITIATIVE (-1)

5

INITIATIVE (-1)

Erdan Berevan, Phantom Rogue/ Fighter:

12

INITIATIVE (3)
Erdan Berevan

12

INITIATIVE (3)
Erdan Berevan

21

INITIATIVE (2)

Melvana:

17

INITIATIVE (3)

Erdan Berevan, Phantom Rogue/ Fighter:

11

5 ft.

12

5 ft.

4
bludgeoning

8

5 ft.

Melvana:

20

30/120

Javelin (+4)

2
Rage
4
Piercing

12

30/120

Javelin (+4)

17
Radiant

Spirt Guardian D.

Erdan Berevan, Phantom Rogue/ Fighter:

22

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

18

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

10
Piercing

7

14

5 ft.

4
bludgeoning

Erdan Berevan, Phantom Rogue/ Fighter:

rolling {1D20+4}
{

(

2

)

+4

}

=

6
8

5 ft.

6

5 ft.

Melvana:

8

30/120

Javelin (+4)

Channel Divinity: Twilight Sanctuary
Class: Twilight Cleric level 2
You can use your Channel Divinity to refresh your allies with soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

— You grant it temporary hit points equal to 1d6 plus your cleric level.

— You end one effect on it causing it to be charmed or frightened.

rolling 1d6
(

5

)

=

5
6
Radiant

Spirt Guardian D.

For Description Only
Spiritual Weapon
evocation 2

Casting Time: 1 bonus action
Range: 60 Feet
Components:

V,
S

Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot 3rd level of or higher, the damage increases by 1d8 for every two slot levels above the 2nd
SPELL SAVE DC: 17

Ted:

10
Radiant

Erdan Berevan, Phantom Rogue/ Fighter:

15

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

10

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

10
Piercing

5

Ted:

rolling 1d20
(

8

)

=

8
16
Radiant

Spirt Guardian D.

Erdan Berevan, Phantom Rogue/ Fighter:

5

STRENGTH SAVE (4)

Ted:

9
Radiant

rolling 1d6
(

6

)

=

6
18
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

17

Longbow (+8)

Erdan Berevan


Want to keep that pesky enemy from closing in or running away? Slow reduces their speed by 10 feet until the start of your next turn – perfect for kiting or maintaining that crucial distance in combat.

5
Piercing

4

15

STEALTH (6)
Erdan Berevan

Ted:

16
Radiant

Spirt Guardian D.

Erdan Berevan, Phantom Rogue/ Fighter:

15

DEATH SAVE (0)

Ted:

6
Radiant

rolling 1d6
(

4

)

=

4
17
Nacrotic

Erdan Berevan, Phantom Rogue/ Fighter:

13

Scimitar (+6)

Erdan Berevan


Nick- When you make the extra attack of the Light property, you can make it as part of of the Attack action instead of a Bonus Action. You can make this extra attack only once per turn

8
Slashing

5

8

DEATH SAVE (0)

Ted:

13

MEDICINE (8)

rolling 1d4
(

4

)

=

4

Erdan Berevan, Phantom Rogue/ Fighter:

rolling {2D4+2}
{

(

1

+

3

)

+2

}

=

6
rolling {2D4+2}
{

(

2

+

4

)

+2

}

=

8

Ted:

16

PERCEPTION (5)

rolling 1d4
(

1

)

=

1
12

ARCANA (0)

rolling 1d4
(

3

)

=

3

Erdan Berevan, Phantom Rogue/ Fighter:

3

STRENGTH (1)
Erdan Berevan

Ted:

10

STRENGTH (2)

20

STRENGTH (1)

Erdan Berevan, Phantom Rogue/ Fighter:

11

STRENGTH (2)

21

ACROBATICS (6)
Erdan Berevan

Ted:

8

ATHLETICS (1)

Erdan Berevan, Phantom Rogue/ Fighter:

15

ACROBATICS (4)

Melvana:

17

ATHLETICS (4)

Erdan Berevan, Phantom Rogue/ Fighter:

5

SURVIVAL (2)
Erdan Berevan

11

SURVIVAL (1)

Ted:

7

SURVIVAL (5)

rolling 1d4
(

4

)

=

4

Melvana:

15

SURVIVAL (1)


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