DL 78 – Throne of the Dead 2

Ekeck Rha, Grom the Foul,
Deadventurer's League
2026-04-10


  • Copy and Dasyndra are there too
  • Continued in cave, brought ghoul (ghast?)
  • Found freezing cold river with sword
  • entered large cave went immediately south
  • Found dead Wizard, fought Vampire Spawn

Grom the Foul:

rolling 1d8
(

8

)

=

8
rolling 1d8
(

2

)

=

2
rolling 2d8
(

3

+

1

)

=

4
– Control Undead
Grom the Foul :
As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.

Prestidigitation
transmutation cantrip

Casting Time: 1 action
Range: 10 feet
Target: See text
Components:

V,
S

Duration: Up to 1 hour
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, a torch, or a small campfire. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
SPELL SAVE DC: 12

15

PERCEPTION (4)
Grom the Foul

Grom the Foul:

6

PERCEPTION (3)

10

INVESTIGATION (2)

12

SLEIGHT OF HAND (3)

Ekeck Rha Path of the Giant Barbarian:

7

PERCEPTION (4)
Ekeck Rha

Grom the Foul:

15

PERCEPTION (4)
Grom the Foul

Ekeck Rha Path of the Giant Barbarian:

10

PERCEPTION (4)
Ekeck Rha

10

PERCEPTION (4)
Ekeck Rha

Grom the Foul:

16

PERCEPTION (4)
Grom the Foul

rolling 1d20
(

15

)

=

15
10

ARCANA (4)

18

ATHLETICS (6)
Grom the Foul

Ekeck Rha Path of the Giant Barbarian:

9

PERCEPTION (4)
Ekeck Rha

6

PERCEPTION (4)
Ekeck Rha

Grom the Foul:

19

INITIATIVE (1)
Grom the Foul

Ekeck Rha Path of the Giant Barbarian:

15

INITIATIVE (0)
Ekeck Rha

Grom the Foul:

12

INITIATIVE (3)

Ekeck Rha Path of the Giant Barbarian:

9

INITIATIVE (2)

Grom the Foul:

4

100/400
Grom the Foul

Grom the Foul:

rolling {1D20+4}
{

(

13

)

+4

}

=

17
rolling {2D4+2}
{

(

1

+

3

)

+2

}

=

6

Ekeck Rha Path of the Giant Barbarian:

14

STRENGTH (3)
Ekeck Rha

Grom the Foul:

rolling {4D4+1}
{

(

3

+

2

+

4

+

1

)

+1

}

=

11

Ekeck Rha Path of the Giant Barbarian:

9

20/60

Dart (+4)

8

20/60

Dart (+4)

Grom the Foul:

9

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

7

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

rolling 1d100
(

81

)

=

81

Ekeck Rha Path of the Giant Barbarian:

23

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

12
Slashing

DC15
Wisdom Save


If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
4
Thunder

Cloud Strike
Ekeck Rha

Grom the Foul:

rolling {1D4+1}
{

(

1

)

+1

}

=

2
rolling {1D4+1}
{

(

4

)

+1

}

=

5
rolling {1D4+1}
{

(

4

)

+1

}

=

5
rolling {1D4+1}
{

(

3

)

+1

}

=

4

Ekeck Rha Path of the Giant Barbarian:

20

20/60

Dagger (+4)

4
Piercing

Cooperative Ki
Class: Way of Concordant Motion
Starting when you choose this tradition at 3rd level, when you spend ki on certain features, you can share some of the effects with your allies.

Flurry of Blows. When you spend ki to use Flurry of Blows, you can use a bonus action to empower up to two allies you can see within 30 feet of you instead of making two unarmed strikes. The next time an empowered ally hits a creature with an attack before the start of your next turn, the ally’s attack deals extra damage of the attack’s type equal to a roll of your Martial Arts die + your Wisdom modifier.

Patient Defense. When you spend ki to use Patient Defense, you can spend 1 additional ki point to share this defense with one ally you can see within 30 feet of you. That ally can immediately use the Dodge action as a reaction.

Step of the Wind. When you spend ki to use Step of the Wind, you can spend 1 additional ki point to share your mobility with one ally you can see within 30 feet of you. That ally can use a reaction to immediately move up to half its speed. This movement doesn’t provoke opportunity attacks.

Grom the Foul:

rolling {1D20+4}
{

(

9

)

+4

}

=

13
rolling {1D20+7}
{

(

19

)

+7

}

=

26
rolling {1D8+5}
{

(

2

)

+5

}

=

7

Ekeck Rha Path of the Giant Barbarian:

22

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

16

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

11
Slashing

rolling 1d4
(

2

)

=

2

Grom the Foul:

rolling {1D4+1}
{

(

4

)

+1

}

=

5
rolling {1D4+1}
{

(

4

)

+1

}

=

5
rolling {1D4+1}
{

(

3

)

+1

}

=

4

Ekeck Rha Path of the Giant Barbarian:

20

5 ft.

5
bludgeoning

24

5 ft.

3
bludgeoning

Grom the Foul:

15

Grom the Foul


Rune of Fearsome:
◦ on Critical Hit the target becomes frightened / no save
◦ once per day reduce damage by 1d6

Rune of Forceful:
◦ +1 initiative when wielding the weapon it’s attached to
◦ damage on same target increase by +1 with consecutive hits (stacks)

12
Slashing

Ekeck Rha Path of the Giant Barbarian:

23

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

17

Ekeck Rha


shines with dim light on command, colour changes with mood, whispers.

GRAZE If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll.(3) This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

14
Slashing

13

MEDICINE (2)
Ekeck Rha

19

ARCANA (-1)
Ekeck Rha


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